Deal Physical damage to target enemy. If this attack scores a critical hit, inflict Ability Block for 1 turn and gain 5% Critical Damage (stacking) for the rest of the encounter.
Damage: 24304 - 26862
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.520 | ||
2 | ![]() |
50 | +5% Damage | 1.596 |
3 | ![]() |
60 | +5% Damage | 1.672 |
4 | ![]() ![]() |
68 | +5% Damage | 1.748 |
5 | ![]() ![]() |
73 | If this attack scores a critical hit, gain 5% Critical Damage (stacking) for the rest of the encounter | 1.748 |
6 | ![]() ![]() ![]() |
78 | +5% Damage | 1.824 |
7 | ![]() ![]() ![]() |
84 | +5% Damage | 1.900 |
8 | ![]() ![]() ![]() ![]() |
85 | If this attack scores a critical hit, inflict Ability Block for 1 turn | 1.900 |
Deal Physical damage to all enemies. At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn and all other enemies are inflicted with Tenacity Down for 1 turn.
Damage: 21746 - 24034
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.360 | ||
2 | ![]() ![]() |
50 | +5% Damage | 1.428 |
3 | ![]() ![]() |
60 | +5% Damage | 1.496 |
4 | ![]() ![]() |
68 | +5% Damage | 1.564 |
5 | ![]() ![]() ![]() |
73 | At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn | 1.564 |
6 | ![]() ![]() ![]() |
78 | +5% Damage | 1.632 |
7 | ![]() ![]() ![]() ![]() |
84 | +5% Damage | 1.700 |
8 | ![]() ![]() ![]() ![]() |
85 | At the end of the turn, enemies who had less than 100% Health at the start of this ability are inflicted with Tenacity Down for 1 turn | 1.700 |
Whenever an enemy attacks out of turn or another Sith ally is inflicted with a debuff that can be dispelled, gain 1 stack of Vengeance. Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 25% Health and gains 5% Offense (stacking) for the rest of the encounter. During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection.
Vengeance: At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
50 | Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 5% Health | 0.000 |
3 | ![]() |
60 | +5% Health recovery | 0.000 |
4 | ![]() ![]() |
70 | +5% Health recovery | 0.000 |
5 | ![]() ![]() |
75 | +5% Health recovery | 0.000 |
6 | ![]() ![]() ![]() |
80 | +5% Health recovery | 0.000 |
7 | ![]() ![]() ![]() ![]() |
85 | Whenever the Vengeance bonus turn is triggered, TIE Dagger gains 5% Offense (stacking) for the rest of the encounter | 0.000 |
8 | ![]() ![]() ![]() ![]() |
85 | During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection | 0.000 |
Enter Battle: TIE Dagger gains 5 stacks of Vengeance and Critical Damage Up for 2 turns. Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
75 | Gain Critical Damage Up for 2 turns | 0.000 |
3 | ![]() |
85 | Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted | 0.000 |
At the start of the battle or when Reinforced, for each active Sith ally (including the Capital Ship), TIE Dagger gains 20% Max Protection and 10% Tenacity until the end of the encounter. The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter. Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible. Whenever another ally attacks an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn). At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health.
Rank | Cost | Level* | Gear | Upgrade | Modifiers |
---|---|---|---|---|---|
1 | 1 | 0.000 | |||
2 | ![]() |
1 | 6 | +5% Max Protection | 0.000 |
3 | ![]() |
1 | 7 | +5% Tenacity | 0.000 |
4 | ![]() ![]() |
1 | 8 | +10% Max Protection | 0.000 |
5 | ![]() ![]() |
1 | 9 | The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter | 0.000 |
6 | ![]() ![]() ![]() |
1 | 10 | Whenever another ally uses a Basic ability against an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn) | 0.000 |
7 | ![]() ![]() ![]() ![]() |
1 | 11 | At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health | 0.000 |
8 | ![]() ![]() ![]() ![]() |
1 | 11 | Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible | 0.000 |
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: TIEDAGGER