Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage
Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 70% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.
Target Lock: Gain 20% Turn Meter on each Critical Hit.
Damage: 22,509 ± 500 Damage: 5,627 ± 500 Damage: 5,627 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.6 | |
2 | 50 |
+5% Damage
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1.68 |
3 | 60 |
+15% Target Lock Chance
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1.68 |
4 | 68 |
+5% Damage
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1.76 |
5 | 73 |
+10% Damage
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1.92 |
6 | 78 |
+15% Multi-Attack Chance
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1.92 |
7 | 84 |
+15% Damage
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2.16 |
8 | 85 |
+15% Target Lock Chance; if the target enemy is Breached, dispel all buffs on them
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2.16 |
Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.
Damage: 39,516 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.37 | |
2 | 1 |
+5% Damage
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2.489 |
3 | 1 |
+10% Damage
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2.726 |
4 | 1 |
+5% Damage
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2.844 |
5 | 1 |
+10% Damage
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3.081 |
6 | 1 |
+5% Damage
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3.2 |
7 | 1 |
+10% Damage
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3.437 |
8 | 1 |
+15% Damage
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3.792 |
Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.
Damage: 13,193 ± 500 Damage: 0 ± 0 Damage: 0 ± 0 Damage: 0 ± 0
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.844 | |
2 | 50 |
+5% Damage
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0.886 |
3 | 60 |
+10% Damage
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0.971 |
4 | 70 |
+5% Damage
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1.013 |
5 | 75 |
+10% Damage
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1.097 |
6 | 80 |
+10% Bonus damage
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1.097 |
7 | 83 |
+5% Damage
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1.139 |
8 | 85 |
+15% Damage
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1.266 |
Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
Add +10% Protection
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|
3 | 85 |
Add Critical Hit Immunity for 3 turns; add 20% Protection per Breached enemy
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At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
-5% Damage penalty
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|
3 | 60 |
+2% Offense
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|
4 | 72 |
-5% Damage penalty
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|
5 | 76 |
+1% Critical Chance
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|
6 | 79 |
-10% Damage penalty
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|
7 | 82 |
-20% Damage penalty
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|
8 | 85 |
+3 Speed
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Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: SLAVE1