Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. If the target enemy has 5 stacks of The Sweet Spot, place a Concussion Mine on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. If the target enemy has 5 stacks of The Sweet Spot, place a Concussion Mine on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. If the target enemy has 5 stacks of The Sweet Spot, place a Concussion Mine on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. If the target enemy has 5 stacks of The Sweet Spot, place a Concussion Mine on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place a Concussion Mine on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage to target enemy. Remove 10% Turn Meter for each stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Deal Physical damage and dispel all buffs from target enemy. Remove 10% Turn Meter per stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled