Whenever an ally attacks out of turn, they have +20% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +22% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +25% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +27% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +30% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +35% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.