Destroy the enemy Capital Ship. Allies gain Protection Up (10%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Destroy the current target(s)
Level 2
Destroy the enemy Capital Ship. Allies gain Protection Up (10%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Destroy the current target(s)
Level 3
Destroy the enemy Capital Ship. Allies gain Protection Up (20%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Destroy the current target(s)
Level 4
Destroy the enemy Capital Ship. Allies gain Protection Up (20%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Destroy the current target(s)
Level 5
Destroy the enemy Capital Ship. Allies gain Protection Up (20%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Destroy the current target(s)
Level 6
Destroy the enemy Capital Ship. Allies gain Protection Up (20%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Destroy the current target(s)
Level 7
Destroy the enemy Capital Ship. Allies gain Protection Up (35%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Destroy the current target(s)
Level 8
Destroy the enemy Capital Ship and Stun all enemies for 1 turn. Allies gain Protection Up (35%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.