Empire Capital Ship with strong Bounty Hunter synergy.
Deal Physical damage and inflict Expose for 1 turn on target enemy. Deal 5% more damage for each active Empire ally. Deal 25% more damage for each active Bounty Hunter ally.
Damage: 30262 - 33446
|5||x40||81||+5% Damage; inflict Expose for 1 turn||2.167|
|8||x150||85||+20% Damage; +20% damage for each active Bounty Hunter||3.000|
Dispel Tenacity Up and deal Physical damage to all enemies. Call all Bounty Hunter allies to assist, dealing 10% more damage. If the target enemy is Breached, assisting Bounty Hunter allies deal 25% more damage instead. If the target enemy is Target Locked, call all Empire allies to assist, dealing 30% less damage.
Damage: 30262 - 33446
|5||x40||82||+5% Damage; -20% Damage penalty for Empire allies||2.053|
|7||x80||85||+15% Damage; -25% Damage penalty for Bounty Hunter allies||2.526|
|8||x150||85||+30% Damage; dispel Tenacity Up from all enemies; assisting Bounty Hunter allies deal 10% more damage; if the target enemy is Breached, assisting Bounty Hunter allies deal 25% more damage instead||3.000|
Bounty Hunter allies gain Potency Up for 1 turn.
Dispel Outmaneuver and Stealth from all enemies, and dispel all debuffs from Bounty Hunter allies.
Target ally recovers 100% Health and Protection. If the target ally is a Bounty Hunter, they gain Foresight and Taunt for 2 turns.
|2||x10||70||+15% Health and Protection recovery||0.000|
|3||x20||74||Dispel all debuffs from Bounty Hunter allies||0.000|
|4||x30||79||+10% Health and Protection recovery||0.000|
|5||x40||83||Dispel Outmaneuver and Stealth from all enemies||0.000|
|6||x60||85||+15% Health and Protection recovery||0.000|
|7||x80||85||If the target ally is a Bounty Hunter, they gain Foresight and Taunt for 2 turns||0.000|
|8||x150||85||+50% Health and Protection recovery||0.000|
Destroy the enemy Capital Ship and Stun all enemies for 1 turn. Allies gain Protection Up (35%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
|3||x20||75||+10% Protection Up||0.000|
|7||x80||85||+15% Protection Up||0.000|
|8||x150||85||Stun all enemies for 1 turn||0.000|
Bounty Hunter allies have +35% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be dispelled, evaded, or resisted, and last until the end of the battle. Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
|2||x10||1||6||+5% Max Health and Max Protection||0.000|
|5||x40||1||9||+5% Max Health and Max Protection||0.000|
|6||x60||1||10||Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn||0.000|
|7||x80||1||11||Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves||0.000|
|8||x150||1||11||+15% Max Health, Max Protection, and Offense; Tank allies take 50% reduced damage from out of turn attacks||0.000|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars