Deal Physical damage and inflict Expose for 1 turn on target enemy. Deal 5% more damage for each active Empire ally. Deal 25% more damage for each active Bounty Hunter ally.
Damage: 31,854 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.667 | |
2 | 68 |
+5% Damage
10K
10
|
1.75 |
3 | 72 |
+10% Damage
20K
20
|
1.917 |
4 | 77 |
+10% Damage
30K
30
|
2.083 |
5 | 81 |
+5% Damage; inflict Expose for 1 turn
40K
40
|
2.167 |
6 | 85 |
+15% Damage
60K
60
|
2.417 |
7 | 85 |
+15% Damage
80K
80
|
2.667 |
8 | 85 |
+20% Damage; +20% damage for each active Bounty Hunter
150K
150
|
3.0 |
Dispel Tenacity Up and deal Physical damage to all enemies. Call all Bounty Hunter allies to assist, dealing 10% more damage. If the target enemy is Breached, assisting Bounty Hunter allies deal 25% more damage instead. If the target enemy is Target Locked, call all Empire allies to assist, dealing 30% less damage.
Damage: 31,854 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.579 | |
2 | 69 |
+5% Damage
10K
10
|
1.658 |
3 | 73 |
+10% Damage
20K
20
|
1.816 |
4 | 78 |
+10% Damage
30K
30
|
1.974 |
5 | 82 |
+5% Damage; -20% Damage penalty for Empire allies
40K
40
|
2.053 |
6 | 85 |
+15% Damage
60K
60
|
2.289 |
7 | 85 |
+15% Damage; -25% Damage penalty for Bounty Hunter allies
80K
80
|
2.526 |
8 | 85 |
+30% Damage; dispel Tenacity Up from all enemies; assisting Bounty Hunter allies deal 10% more damage; if the target enemy is Breached, assisting Bounty Hunter allies deal 25% more damage instead
150K
150
|
3.0 |
Bounty Hunter allies gain Potency Up for 1 turn.
Dispel Outmaneuver and Stealth from all enemies, and dispel all debuffs from Bounty Hunter allies.
Target ally recovers 100% Health and Protection. If the target ally is a Bounty Hunter, they gain Foresight for 2 turns, and if they are also a Tank they gain Taunt for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 70 |
+15% Health and Protection recovery
10K
10
|
|
3 | 74 |
Dispel all debuffs from Bounty Hunter allies
20K
20
|
|
4 | 79 |
+10% Health and Protection recovery
30K
30
|
|
5 | 83 |
Dispel Outmaneuver and Stealth from all enemies
40K
40
|
|
6 | 85 |
+15% Health and Protection recovery
60K
60
|
|
7 | 85 |
If the target ally is a Bounty Hunter, they gain Foresight for 2 turns, and if they are also a Tank they gain Taunt for 2 turns
80K
80
|
|
8 | 85 |
+50% Health and Protection recovery
150K
150
|
Destroy the enemy Capital Ship and Stun all enemies for 1 turn. Allies gain Protection Up (35%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 71 |
-2 Cooldown
10K
10
|
|
3 | 75 |
+10% Protection Up
20K
20
|
|
4 | 80 |
-2 Cooldown
30K
30
|
|
5 | 84 |
-3 Cooldown
40K
40
|
|
6 | 85 |
-3 Cooldown
60K
60
|
|
7 | 85 |
+15% Protection Up
80K
80
|
|
8 | 85 |
Stun all enemies for 1 turn
150K
150
|
Call one Reinforcement.
Bounty Hunter allies have +35% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Enemies attacking out of turn deal 50% less damage to Tank allies. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves.
Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.
Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns
We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+5% Max Health and Max Protection
10K
10
|
|
3 | 1 |
+5% Offense
20K
20
|
|
4 | 1 |
+5% Offense
30K
30
|
|
5 | 1 |
+5% Max Health and Max Protection
40K
40
|
|
6 | 1 |
Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn
60K
60
|
|
7 | 1 |
Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves
80K
80
|
|
8 | 1 |
+15% Max Health, Max Protection, and Offense; enemies attacking out of turn deal 50% less damage to Tank allies
150K
150
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALEXECUTOR