Deal Physical damage to target enemy and inflict Target Lock for 2 turns.
Damage: 29856 - 32998
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.600 | ||
2 | ![]() |
68 | +5% Damage | 1.680 |
3 | ![]() |
72 | +10% Damage | 1.840 |
4 | ![]() |
77 | +15% Damage | 2.080 |
5 | ![]() |
81 | +5% Damage | 2.160 |
6 | ![]() |
85 | +10% Damage | 2.320 |
7 | ![]() |
85 | +15% Damage | 2.560 |
8 | ![]() |
85 | +30% Damage | 3.040 |
Target ally recovers 100% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
69 | +5% Protection recovery | 0.000 |
3 | ![]() |
73 | +5% Protection recovery | 0.000 |
4 | ![]() |
78 | +5% Protection recovery | 0.000 |
5 | ![]() |
82 | +5% Protection recovery | 0.000 |
6 | ![]() |
85 | +10% Protection recovery | 0.000 |
7 | ![]() |
85 | +10% Protection recovery | 0.000 |
8 | ![]() |
85 | +20% Protection recovery | 0.000 |
Deal Physical damage to target enemy and all Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Damage: 46336 - 51212
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 2.483 | ||
2 | ![]() |
70 | +5% Damage | 2.607 |
3 | ![]() |
74 | +10% Damage | 2.855 |
4 | ![]() |
79 | +15% Damage | 3.228 |
5 | ![]() |
83 | +5% Damage | 3.352 |
6 | ![]() |
85 | +10% Damage | 3.600 |
7 | ![]() |
85 | +15% Damage | 3.973 |
8 | ![]() |
85 | +30% Damage | 4.718 |
Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
71 | +1% Offense, +1% Defense | 0.000 |
3 | ![]() |
75 | +1% Offense, +1% Defense | 0.000 |
4 | ![]() |
80 | +1% Offense, +1% Defense | 0.000 |
5 | ![]() |
84 | +1% Offense, +1% Defense | 0.000 |
6 | ![]() |
85 | +1% Offense, +1% Defense | 0.000 |
7 | ![]() |
85 | +2% Offense, +2% Defense | 0.000 |
8 | ![]() |
85 | +3% Offense, +3% Defense | 0.000 |
All allies gain Protection Up (150%) for 2 turns, which can't be prevented or Dispelled, and Retribution for 2 turns. This ability starts on cooldown.
Rank | Cost | Level* | Gear | Upgrade | Modifiers |
---|---|---|---|---|---|
1 | 1 | 0.000 | |||
2 | ![]() |
1 | 6 | +20% Protection | 0.000 |
3 | ![]() |
1 | 7 | +20% Protection | 0.000 |
4 | ![]() |
1 | 8 | +20% Protection | 0.000 |
5 | ![]() |
1 | 9 | +20% Protection | 0.000 |
6 | ![]() |
1 | 10 | +20% Protection | 0.000 |
7 | ![]() |
1 | 11 | +25% Protection | 0.000 |
8 | ![]() |
1 | 11 | Add Retribution for 2 turns | 0.000 |
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALJEDICRUISER