Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that doesn't already have it.
Damage: 31,428 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.6 | |
2 | 68 |
+5% Damage
10K
10
|
1.68 |
3 | 72 |
+10% Damage
20K
20
|
1.84 |
4 | 77 |
+15% Damage
30K
30
|
2.08 |
5 | 81 |
+5% Damage
40K
40
|
2.16 |
6 | 85 |
+10% Damage
60K
60
|
2.32 |
7 | 85 |
+15% Damage
80K
80
|
2.56 |
8 | 85 |
+30% Damage; inflict Target Lock for 2 turns to a random enemy that doesn't already have it
150K
150
|
3.04 |
Target ally gains Critical Hit Immunity for 2 turns and recovers 50% Health and 100% Protection. If target ally is a Tank, they Taunt for 2 turns. If target ally is already at full Health, they gain Defense Penetration Up for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 69 |
+5% Protection recovery
10K
10
|
|
3 | 73 |
+5% Protection recovery
20K
20
|
|
4 | 78 |
+5% Protection recovery
30K
30
|
|
5 | 82 |
+5% Protection recovery
40K
40
|
|
6 | 85 |
+10% Protection recovery
60K
60
|
|
7 | 85 |
+10% Protection recovery
80K
80
|
|
8 | 85 |
+20% Protection recovery; +50% Health recovery; if target ally is already at full Health, they gain Defense Penetration Up for 2 turns
150K
150
|
Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Damage: 48,775 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.483 | |
2 | 70 |
+5% Damage
10K
10
|
2.607 |
3 | 74 |
+10% Damage
20K
20
|
2.855 |
4 | 79 |
+15% Damage
30K
30
|
3.228 |
5 | 83 |
+5% Damage
40K
40
|
3.352 |
6 | 85 |
+10% Damage
60K
60
|
3.6 |
7 | 85 |
+15% Damage
80K
80
|
3.973 |
8 | 85 |
+30% Damage
150K
150
|
4.718 |
All allies gain Defense Up, Offense Up, and Protection Up (150%) for 3 turns, which can't be dispelled or prevented. Call itself and all allies with Valor to assist. All allies with Valor gain a bonus turn. After taking this bonus turn, that ally gains Retribution for 2 turns. This ability starts on Cooldown.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+20% Protection
10K
10
|
|
3 | 1 |
+20% Protection
20K
20
|
|
4 | 1 |
+20% Protection
30K
30
|
|
5 | 1 |
+20% Protection
40K
40
|
|
6 | 1 |
+20% Protection
60K
60
|
|
7 | 1 |
+25% Protection
80K
80
|
|
8 | 1 |
Protection Up +1 duration; all allies gain Defense Up and Offense Up for 3 turns, which can't be dispelled or prevented; Endurance calls itself and all allies with Valor to assist; all allies with Valor gain a bonus turn; after taking this bonus turn, that ally gains Retribution for 2 turns
150K
150
|
Call one Reinforcement.
All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
At the start of battle, all Clone Trooper allies gain Valor for 1 turn.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 71 |
+1% Defense and Offense
10K
10
|
|
3 | 75 |
+1% Defense and Offense
20K
20
|
|
4 | 80 |
+1% Defense and Offense
30K
30
|
|
5 | 84 |
+1% Defense and Offense
40K
40
|
|
6 | 85 |
+1% Defense and Offense
60K
60
|
|
7 | 85 |
+2% Defense and Offense
80K
80
|
|
8 | 85 |
+3% Defense and Offense; at the start of battle, all Clone Trooper allies gain Valor for 1 turn; enemies have -30% Offense when attacking Clone Trooper allies with Valor; whenever Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and whenever Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns; Reinforcement Bonus: Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns
150K
150
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALJEDICRUISER