• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,789/34,527
    18,738
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    59 %
    1,374/2,295
    921
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7Defense (1)
    +4.83%Potency (3)
    +11Speed (2)
    +686Health (2)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +469Health (2)
    +2.15%Tenacity (1)
    +1.61%Critical Chance (1)
    +707Protection (1)
    15-C
    Mk V-C Crit Chance Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +8Speed (2)
    +3.3%Potency (2)
    +7Defense (1)
    +447Protection (1)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +71Offense (2)
    +9Speed (2)
    +1258Protection (2)
    +1.45%Tenacity (1)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +9Speed (2)
    +1.84%Protection (1)
    +14Defense (2)
    +26Offense (1)
    15-D
    Mk V-D Crit Chance Multiplexer
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.67%Critical Chance (2)
    +6Defense (1)
    +1.45%Potency (1)
    +3Speed (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 15789
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 18,297(2,958)
    Protection 31,541(8,301)
    Speed 210(70)
    Critical Damage 180%(30%)
    Potency 9.59%(9.59%)
    Tenacity 32.59%(3.59%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,539(232)
    Physical Critical Chance 59.19%(13.27%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.5%(4.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,374(167)
    Special Critical Chance 23.27%(13.27%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.4%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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