• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,679/31,546
    15,867
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.48%Protection (1)
    +5%Tenacity (3)
    +0.94%Health (1)
    +14Speed (3)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +1866Protection (3)
    +4.64%Critical Chance (3)
    +3Speed (1)
    +0.98%Health (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +10Speed (2)
    +1.24%Offense (3)
    +1.8%Health (2)
    +1.88%Protection (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +515Protection (1)
    +0.83%Offense (2)
    +13Defense (2)
    +4.18%Critical Chance (3)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.55%Defense (1)
    +4.27%Critical Chance (3)
    +31Offense (1)
    +941Health (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +2.29%Defense (2)
    +4.81%Critical Chance (3)
    +0.9%Health (1)
    +8Speed (2)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 15679
    Power
  • Primary Attributes
    Strength (STR) 938
    Agility (AGI) 752
    Tactics (TAC) 857
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 22,914(3,028)
    Protection 27,833(3,208)
    Speed 159(35)
    Critical Damage 180%(30%)
    Potency 60%(24%)
    Tenacity 35%(5%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,039(178)
    Physical Critical Chance 53.56%(25.89%)
    Armor Penetration 71
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 32.9%(5.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,359(202)
    Special Critical Chance 35.89%(25.89%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 18%(4.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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