• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,939/32,121
    16,182
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,928/2,928
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    57 %
    1,314/2,295
    981
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.88%Health (1)
    +2.11%Protection (1)
    +59Offense (2)
    +6.93%Critical Chance (4)
    15-D
    Mk IV-D Crit Chance Receiver
    15-D
    Primary Stats
    +4%Offense
    Secondary Stats
    +7Defense (1)
    +3Speed (1)
    +325Health (1)
    +3.5%Tenacity (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Speed (1)
    +58Offense (2)
    +556Health (2)
    +4.81%Tenacity (3)
    15-E
    Mk IV-E Crit Damage Holo-Array
    15-E
    Primary Stats
    +16%Protection
    Secondary Stats
    +339Protection (1)
    +1.69%Potency (1)
    +1.16%Defense (1)
    +5Defense (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.55%Tenacity (2)
    +1348Protection (2)
    +5.09%Critical Chance (3)
    +6Defense (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.98%Tenacity (2)
    +5Speed (1)
    +1.25%Offense (3)
    +79Offense (2)
  • Gear Needed

    Mk 9 BioTech ImplantMk IX
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Plasma) - Wedge Antilles
    1
  • 15939
    Power
  • Primary Attributes
    Strength (STR) 716
    Agility (AGI) 1,089
    Tactics (TAC) 635
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 8.0
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 16,051(1,013)
    Protection 31,934(13,614)
    Speed 122(12)
    Critical Damage 180%(30%)
    Potency 36.69%(1.69%)
    Tenacity 39.84%(14.84%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,755(452)
    Physical Critical Chance 58.48%(20.02%)
    Armor Penetration 34
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.3%(3.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,951(371)
    Special Critical Chance 31.27%(20.02%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.8%(3.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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