• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    9,483/31,546
    22,063
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    18 %
    425/2,354
    1,929
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    15 %
    345/2,295
    1,950
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-E
    Mk V-E Crit Chance Transmitter
    1-E
    Primary Stats
    +0.63%Offense
    Secondary Stats
    1-B
    Mk III-B Health Receiver
    1-B
    Primary Stats
    +3Speed
    Secondary Stats
    +20Offense (1)
    +1.42%Potency (1)
    +0.79%Protection (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.58%Critical Chance (1)
    +2.27%Health (3)
    +5Defense (1)
    +2.02%Protection (1)
    15-B
    Mk IV-B Health Holo-Array
    15-B
    Primary Stats
    +10.5%Critical Chance
    Secondary Stats
    +1416Protection (3)
    +577Health (2)
    +0.37%Offense (1)
    +1.89%Tenacity (1)
    1-B
    Mk V-B Health Data-Bus
    1-B
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +5Speed (1)
    +5Defense (1)
    +0.59%Health (1)
    1-E
    Mk V-E Crit Chance Multiplexer
    1-E
    Primary Stats
    +3%Tenacity
    Secondary Stats
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 9483
    Power
  • Primary Attributes
    Strength (STR) 855
    Agility (AGI) 554
    Tactics (TAC) 509
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,831(3,449)
    Protection 5,468(1,620)
    Speed 91(8)
    Critical Damage 150%
    Potency 30.42%(1.42%)
    Tenacity 25.89%(4.89%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,448(33)
    Physical Critical Chance 40.67%(16.08%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.8%(2.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,284(32)
    Special Critical Chance 26.09%(16.09%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.6%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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