• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    15,175/31,546
    16,371
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    49 %
    1,125/2,295
    1,170
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Chance Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.45%Health (3)
    +1.41%Potency (1)
    +636Protection (1)
    +2.05%Protection (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +3.48%Potency (2)
    +19Defense (3)
    +1.64%Critical Chance (1)
    +82Offense (2)
    15-C
    Mk V-C Crit Chance Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +498Protection (1)
    +0.33%Offense (1)
    +3.12%Tenacity (2)
    +14Defense (2)
    15-C
    Mk III-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +15.5%Protection
    Secondary Stats
    +3.28%Potency (3)
    +1.08%Critical Chance (1)
    +1.49%Tenacity (1)
    +0.56%Health (1)
    15-D
    Mk III-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +15.5%Protection
    Secondary Stats
    +4Defense (1)
    +2.27%Defense (2)
    +160Health (1)
    +1.06%Tenacity (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1.25%Offense (3)
    +18Defense (2)
    +7Speed (2)
    +1.33%Defense (1)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 15175
    Power
  • Primary Attributes
    Strength (STR) 938
    Agility (AGI) 752
    Tactics (TAC) 857
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 20,645(759)
    Protection 33,897(9,272)
    Speed 131(7)
    Critical Damage 180%(30%)
    Potency 44.16%(8.16%)
    Tenacity 59.67%(29.67%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,081(220)
    Physical Critical Chance 38.39%(10.72%)
    Armor Penetration 71
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 33.8%(6.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,399(242)
    Special Critical Chance 20.72%(10.72%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 21.1%(7.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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