• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    12,417/31,546
    19,129
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    44 %
    1,013/2,295
    1,283
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Health Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.35%Critical Chance (2)
    +3Speed (1)
    +1.45%Potency (1)
    +1.08%Health (1)
    15-E
    Mk V-E Health Receiver
    15-E
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +0.32%Offense (1)
    +1.97%Protection (1)
    +0.9%Defense (1)
    +371Health (1)
    15-E
    Mk V-E Defense Holo-Array
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.16%Critical Chance (1)
    +285Health (1)
    +0.63%Health (1)
    +703Protection (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.87%Health (2)
    +2%Critical Chance (1)
    +1.85%Defense (2)
    +1.32%Potency (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +216Health (1)
    +1.74%Critical Chance (1)
    +0.76%Offense (2)
    +80Offense (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12417
    Power
  • Primary Attributes
    Strength (STR) 862
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 21,272(4,764)
    Protection 11,969(2,990)
    Speed 86(3)
    Critical Damage 150%
    Potency 39.77%(2.77%)
    Tenacity 47%(24%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,740(268)
    Physical Critical Chance 33.62%(7.25%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.4%(0.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,511(242)
    Special Critical Chance 17.25%(7.25%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%(0.1%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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