• Galactic Power Breakdown

    cur / max
    diff
    Overall
    54 %
    18,660/34,527
    15,867
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +579Health (2)
    +1250Protection (2)
    +11Speed (3)
    +1.01%Defense (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +61Offense (2)
    +1.55%Offense (4)
    +1.67%Potency (1)
    +9Defense (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.66%Health (2)
    +1.17%Critical Chance (1)
    +0.73%Offense (2)
    +15Speed (3)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +769Health (2)
    +38Offense (1)
    +1561Protection (2)
    +13Speed (3)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +11Speed (2)
    +0.71%Health (1)
    +56Offense (2)
    +1863Protection (3)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.2%Tenacity (1)
    +14Speed (3)
    +3.53%Critical Chance (2)
    +629Health (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18660
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 18,581(3,242)
    Protection 33,375(10,135)
    Speed 234(94)
    Critical Damage 180%(30%)
    Potency 1.67%(1.67%)
    Tenacity 31.2%(2.2%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,650(343)
    Physical Critical Chance 70.61%(24.69%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.8%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,460(253)
    Special Critical Chance 34.69%(24.69%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.2%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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