• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,757/31,546
    18,789
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    63 %
    1,466/2,295
    830
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.93%Critical Chance (2)
    +394Health (1)
    +10Speed (2)
    +659Protection (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.4%Offense (3)
    +1.99%Tenacity (1)
    +35Offense (1)
    +2.12%Critical Chance (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.93%Health (2)
    +2.13%Critical Chance (1)
    +10Speed (2)
    +7Defense (1)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Speed (2)
    +3.09%Tenacity (2)
    +1300Protection (2)
    +1.68%Defense (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Speed (2)
    +1.64%Defense (1)
    +0.66%Offense (2)
    +5.13%Potency (3)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +0.62%Health (1)
    +0.82%Offense (2)
    +2.53%Protection (2)
    +12Speed (3)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12757
    Power
  • Primary Attributes
    Strength (STR) 835
    Agility (AGI) 559
    Tactics (TAC) 514
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,960(3,938)
    Protection 7,712(3,864)
    Speed 161(78)
    Critical Damage 150%
    Potency 42.13%(5.13%)
    Tenacity 52.08%(29.08%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,588(153)
    Physical Critical Chance 42.52%(16.19%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.8%(3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,406(142)
    Special Critical Chance 26.19%(16.19%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.8%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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