• Galactic Power Breakdown

    cur / max
    diff
    Overall
    54 %
    18,660/34,527
    15,867
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +13Speed (3)
    +491Health (2)
    +1374Protection (2)
    +1.82%Potency (1)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.45%Tenacity (2)
    +2.49%Defense (2)
    +938Health (3)
    +1.76%Protection (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5.86%Critical Chance (3)
    +1.39%Offense (3)
    +6Defense (1)
    +0.85%Health (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.41%Offense (3)
    +2.06%Defense (2)
    +1.37%Critical Chance (1)
    +9Speed (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +38Offense (1)
    +254Health (1)
    +4.35%Health (5)
    +0.32%Offense (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +2.85%Protection (2)
    +9Speed (2)
    +2.49%Health (3)
    +1.58%Critical Chance (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18660
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 18,202(2,863)
    Protection 36,608(13,368)
    Speed 201(61)
    Critical Damage 180%(30%)
    Potency 25.82%(25.82%)
    Tenacity 32.45%(3.45%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,552(245)
    Physical Critical Chance 62.73%(16.81%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.2%(3.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,353(146)
    Special Critical Chance 26.81%(16.81%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.3%(2.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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