• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,247/34,527
    19,280
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    32 %
    743/2,295
    1,553
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-A
    Mk V-A Speed Transmitter
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +5.82%Defense (4)
    +13Defense (2)
    +5Speed (1)
    +1.28%Potency (1)
    1-B
    Mk V-B Speed Receiver
    1-B
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +743Protection (1)
    +3Speed (1)
    +0.74%Health (1)
    1-A
    Mk V-A Speed Processor
    1-A
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +424Health (1)
    +0.32%Offense (1)
    +1.37%Critical Chance (1)
    +4Speed (1)
    1-B
    Mk V-B Speed Holo-Array
    1-B
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +0.57%Health (1)
    +0.87%Defense (1)
    +5Speed (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +91Offense (3)
    +0.81%Offense (2)
    +1.69%Health (2)
    +4Speed (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.34%Critical Chance (2)
    +0.56%Offense (1)
    +5Speed (1)
    +1189Health (4)
  • Gear Needed

    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Visas Marr
    1
  • 15247
    Power
  • Primary Attributes
    Strength (STR) 762
    Agility (AGI) 787
    Tactics (TAC) 658
    Strength Growth (STR) 4.8
    Agility Growth (AGI) 6.4
    Tactics Growth (TAC) 4.8
    Mastery 0
  • General
    Health 19,033(3,617)
    Protection 28,571(10,263)
    Speed 158(32)
    Critical Damage 150%
    Potency 39.29%(1.29%)
    Tenacity 27%
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,019(204)
    Physical Critical Chance 36.29%(5.71%)
    Armor Penetration 46
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25%(2.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,879(199)
    Special Critical Chance 15.71%(5.71%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.7%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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