• Galactic Power Breakdown

    cur / max
    diff
    Overall
    36 %
    11,584/31,546
    19,962
    Level
    66 %
    1,320/1,976
    656
    Stars
    100 %
    4,655/4,655
    Ability Levels
    82 %
    1,934/2,354
    420
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    38 %
    891/2,295
    1,404
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-C
    Mk V-C Health Transmitter
    12-C
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +12Speed (3)
    +32Offense (1)
    +784Protection (1)
    +412Health (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.21%Tenacity (2)
    +379Health (1)
    +13Speed (3)
    +19Defense (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +94Offense (3)
    +1095Protection (2)
    +2.17%Critical Chance (1)
    +9Speed (2)
    12-A
    Mk V-A Health Multiplexer
    12-A
    Primary Stats
    +19.5%Tenacity
    Secondary Stats
    +222Health (1)
    +1.14%Offense (3)
    +12Speed (3)
    +8Defense (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11584
    Power
  • Primary Attributes
    Strength (STR) 810
    Agility (AGI) 519
    Tactics (TAC) 501
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,136(4,264)
    Protection 10,858(1,879)
    Speed 129(46)
    Critical Damage 150%
    Potency 37%
    Tenacity 45.72%(22.72%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,733(208)
    Physical Critical Chance 29.5%(2.17%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,462(198)
    Special Critical Chance 12.17%(2.17%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.9%(4.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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