• Galactic Power Breakdown

    cur / max
    diff
    Overall
    10 %
    10,420/98,433
    88,013
    Level
    52 %
    1,028/1,976
    948
    Star Influence
    5 %
    1,785/31,074
    29,289
    Ability Levels
    14 %
    467/3,236
    2,769
    Crew
    11 %
    7,141/62,149
    55,007
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    6 %
    2,110/34,527
    32,417
    Level
    16 %
    329/1,976
    1,647
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    17 %
    1,326/7,515
    6,189
    Mods
    0 %
    6/2,295
    2,289
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,706/34,527
    28,821
    Level
    19 %
    386/1,976
    1,590
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    10420
  • Primary Attributes
    Strength (STR) 727
    Agility (AGI) 1,463
    Tactics (TAC) 727
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 26,270(13,184)
    Protection 4,394(4,394)
    Speed 141(11)
    Critical Damage 150%
    Potency 7.65%(7.65%)
    Tenacity 22.65%(7.65%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,633(1,585)
    Physical Critical Chance 34.75%(0.38%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,744
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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