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FacelessShadowz
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FacelessShadowz
User #
484563
Arena Rank
26
Level
85
Guild
THE SENATE ??Geonosis??
Ally Code
973-486-788
Joined
May 17, 2022
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FacelessShadowz's Datacrons
Last updated:
Characters
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Omicrons
Zetas
Level 9
2
Level 6-8
2
Level 3-5
7
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
63.9%
Health Steal
6.99%
Accuracy
40.41%
Health
29.44%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Ki-Adi-Mundi
Whenever Ki-Adi-Mundi damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Ki-Adi-Mundi uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Ki-Adi-Mundi gains Protection Up (50%, stacking) for 2 turns.
Lvl 9
Escalating Conflict
23.39%
Health Steal
7.85%
Offense
50.4%
Health
26.49%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 8
Escalating Conflict
2.49%
Offense
46.59%
Accuracy
1.43%
Critical Chance
34.46%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Lvl 8
Together. As One.
8.04%
Critical Damage
40.81%
Armor Penetration
25.38%
Offense
18.9%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Lvl 5
Escalating Conflict
2.53%
Offense
19.86%
Accuracy
9.29%
Critical Chance
8.66%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Together. As One.
13.72%
Critical Damage
46.74%
Armor Penetration
17.48%
Accuracy
5.08%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 4
Escalating Conflict
9.1%
Accuracy
23.01%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
14.15%
Accuracy
13.59%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
16.7%
Accuracy
8.48%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
38.58%
Health Steal
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
13.75%
Health Steal
1.33%
Offense
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
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