• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    12,559/38,292
    25,733
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    37 %
    3,447/9,099
    5,652
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    20 %
    473/2,295
    1,823
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.46%Health (3)
    +5Speed (1)
    +1.34%Protection (1)
    +4.09%Critical Chance (3)
    1-A
    Mk V-A Tenacity Receiver
    1-A
    Primary Stats
    +3%Critical Avoidance
    Secondary Stats
    +0.59%Health (1)
    +6Defense (1)
    +1.38%Protection (1)
    +1.81%Tenacity (1)
    1-A
    Mk V-A Speed Processor
    1-A
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +2.05%Tenacity (1)
    +0.55%Offense (1)
    +7Defense (1)
    +0.88%Health (1)
    12-A
    Mk V-A Crit Damage Holo-Array
    12-A
    Primary Stats
    +4.75%Health
    Secondary Stats
    +37Offense (1)
    +1705Protection (3)
    +10Speed (2)
    +3.65%Tenacity (2)
    1-A
    Mk V-A Tenacity Data-Bus
    1-A
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +0.91%Health (1)
    +1.46%Tenacity (1)
    +1.75%Critical Chance (1)
    +1.1%Defense (1)
    1-A
    Mk V-A Defense Multiplexer
    1-A
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +1.84%Critical Chance (1)
    +0.35%Offense (1)
    +2.05%Tenacity (1)
    +33Offense (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 12559
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 677
    Tactics (TAC) 584
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 16,883(1,479)
    Protection 22,623(3,205)
    Speed 162(15)
    Critical Damage 150%
    Potency 28%
    Tenacity 53.02%(21.02%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,899(186)
    Physical Critical Chance 40.6%(7.68%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.3%(1.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 3%(3%)
  • Special Offense
    Special Damage 1,588(166)
    Special Critical Chance 17.68%(7.68%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.1%(1.7%)
    Deflection Chance 2%
    Special Critical Avoidance 3%(3%)
 
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