• Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    11,691/34,527
    22,836
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    51 %
    2,751/5,334
    2,583
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +73Offense (2)
    +3.58%Protection (2)
    +5Speed (1)
    +18Defense (3)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +3.88%Potency (2)
    +3.38%Tenacity (2)
    +1.26%Defense (1)
    +259Health (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +569Protection (1)
    +319Health (1)
    +7Speed (2)
    +139Offense (4)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +956Health (3)
    +10Speed (2)
    +0.33%Offense (1)
    +4.4%Protection (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +52Offense (2)
    +936Health (3)
    +1.95%Tenacity (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +11Speed (2)
    +3.6%Tenacity (2)
    +1.6%Critical Chance (1)
    +3.94%Defense (3)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Chedak ComlinkMk IV
    3
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 11691
    Power
  • Primary Attributes
    Strength (STR) 638
    Agility (AGI) 651
    Tactics (TAC) 473
    Strength Growth (STR) 4.1
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 17,422(3,233)
    Protection 23,840(6,141)
    Speed 239(72)
    Critical Damage 180%(30%)
    Potency 6.88%(3.88%)
    Tenacity 43.92%(8.92%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,349(377)
    Physical Critical Chance 39.85%(9.6%)
    Armor Penetration 37
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.9%(5.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,533(338)
    Special Critical Chance 19.6%(9.6%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.7%(4.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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