• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    12,057/31,546
    19,489
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    55 %
    1,283/2,295
    1,013
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-D
    Mk V-D Health Transmitter
    12-D
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +5Speed (1)
    +0.93%Defense (1)
    +4.2%Potency (2)
    +1.64%Protection (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +0.46%Offense (1)
    +2.79%Critical Chance (2)
    +1.04%Defense (1)
    +749Health (2)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.93%Critical Chance (1)
    +32Offense (1)
    +10Speed (3)
    +1.14%Potency (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.47%Offense (1)
    +8Speed (2)
    +1.88%Health (2)
    +1.22%Critical Chance (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1310Protection (2)
    +7Speed (2)
    +1.23%Defense (1)
    +9Defense (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1419Protection (2)
    +5Speed (1)
    +1.47%Offense (3)
    +1.66%Defense (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12057
    Power
  • Primary Attributes
    Strength (STR) 862
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,044(3,536)
    Protection 13,965(4,986)
    Speed 148(65)
    Critical Damage 150%
    Potency 42.34%(5.34%)
    Tenacity 47%(24%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,609(137)
    Physical Critical Chance 32.31%(5.93%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%(5.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,391(122)
    Special Critical Chance 15.93%(5.93%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.1%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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