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The Black Ship
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Zetas
4
Level 9
1
Level 6-8
2
Level 3-5
8
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All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
11.67%
Accuracy
2.08%
Critical Chance
29.01%
Health
45.73%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Amilyn Holdo
Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
Lvl 9
Together. As One.
17.1%
Critical Damage
127.08%
Armor Penetration
9.97%
Accuracy
10.72%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Level 9
- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
Lvl 9
Together. As One.
48.79%
Armor Penetration
12.49%
Offense
27.31%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Level 9
- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.
Whenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
Lvl 9
Together. As One.
34.86%
Critical Damage
8.33%
Accuracy
9.76%
Critical Chance
21.58%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 6
Escalating Conflict
47.95%
Health Steal
3.98%
Offense
20.32%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 3
Together. As One.
38.76%
Armor Penetration
8.57%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
4.22%
Offense
1.7%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.