Large Stim Pack
Restores 50% Stamina to the selected character.
Medium Stim Pack
Restores 25% Stamina to the selected character.
Small Stim Pack
Restores 10% Stamina to the selected character.
Overcharged Critical Avoidance Booster
+100% Critical Avoidance
+20 Speed
Max Duration: 1 battle
+20 Speed
Max Duration: 1 battle
Overcharged Critical Chance Booster
+100% Critical Chance
+20 Speed
Max Duration: 1 battle
+20 Speed
Max Duration: 1 battle
Overcharged Critical Damage Booster
+100% Critical Damage
+20 Speed
Max Duration: 1 battle
+20 Speed
Max Duration: 1 battle
Overcharged Defense Penetration Booster
+150% Defense Penetration
+20 Speed
Max Duration: 1 battle
+20 Speed
Max Duration: 1 battle
Critical Avoidance Booster
+50% Critical Avoidance
+20 Speed
Max Duration: 1 battle
+20 Speed
Max Duration: 1 battle
Defense Penetration Booster
+75% Defense Penetration
+20 Speed
Max Duration: 1 battle
+20 Speed
Max Duration: 1 battle
Blind Fury Tech
Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. If a First Order unit does not score at least 1 critical hit during their turn, they gain Advantage for 2 turns at the end of that turn if they did not already have it.
Max Duration: 1 battle
Max Duration: 1 battle
Booby Traps Tech
Ewok allies have +50% Counter Chance and +20% Speed. Whenever an enemy targets an Ewok ally while attacking out of turn, that enemy is Stunned for 1 turn at the end of the turn (limit once per turn per enemy), which can't be evaded or resisted.
Max Duration: 1 battle
Max Duration: 1 battle
Critical D.O.T. Tech
Whenever an enemy receives a critical hit, they are inflicted with Damage Over Time for 1 turn, which can't be resisted.
Max Duration: 1 battle
Max Duration: 1 battle
Dark Pursuit Tech
If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue (max 20) which can't be copied, dispelled, or resisted. Whenever an ally defeats an enemy, all enemies are inflicted with 5 stacks of Fatigue. At 20 stacks of Fatigue, Inquisitorius allies gain Coup De GrĂ¢ce, which can't be copied, dispelled, or prevented.
Fatigue: -2 Speed and -2% Tenacity
Coup De GrĂ¢ce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De GrĂ¢ce from all Inquisitorius allies and dispel Fatigue from all enemies
Max Duration: 1 battle
Fatigue: -2 Speed and -2% Tenacity
Coup De GrĂ¢ce: On the next Special attack, deal true damage equal to 100% of the target's Max Health and dispel Coup De GrĂ¢ce from all Inquisitorius allies and dispel Fatigue from all enemies
Max Duration: 1 battle
Dauntless Courage Tech
Whenever a Clone Trooper gains a buff that can be dispelled, they also gain a stack of Dauntless Courage, which can't be copied or dispelled.
Dauntless Courage: +5% Offense, Critical Chance, Critical Damage, and +1% Health Steal
Max Duration: 1 battle
Dauntless Courage: +5% Offense, Critical Chance, Critical Damage, and +1% Health Steal
Max Duration: 1 battle
Deployable Cooling Systems
Whenever an allied unit gains a buff, they have a 15% chance to reduce their cooldowns by 1.
Max Duration: 1 battle
Max Duration: 1 battle
Dread
At the start of each allied units turn, they inflict Fear and Plague on a random enemy for 2 turns. When Fear expires, that enemy takes 25% Max Health damage. If an enemy is below 50% Health when Fear expires, they are instantly defeated.
Max Duration: 1 battle
Max Duration: 1 battle
Endless Ranks Tech
At the start of battle, Imperial Troopers gain 1 stack of Endless Ranks for each Imperial Trooper ally (max 3 stacks).
Endless Ranks: When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 60% Health and Protection
Max Duration: 1 battle
Endless Ranks: When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 60% Health and Protection
Max Duration: 1 battle
Fearless Fortitude Tech
Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter.
Max Duration: 1 battle
Max Duration: 1 battle
Grim Machinations Tech
Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, gain 50% Turn Meter, and recover 50% Health. Whenever a Sith ally defeats an enemy, they gain Dark Ascension (stacking), which can't be copied, dispelled, or prevented.
Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%
Max Duration: 1 battle
Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%
Max Duration: 1 battle
Hedged Bets Tech
Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns (except Taunt). Then, dispel all buffs on target enemy.
Max Duration: 1 battle
Max Duration: 1 battle
Humble Strike Tech
If any enemy buffs are dispelled or expire during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle.
Max Duration: 1 battle
Max Duration: 1 battle
Imbue Chaos II
Reduce the enemy's Overprepared level by 2.
Max Duration: 1 battle
Max Duration: 1 battle
Imperial Edict Tech
If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist.
Max Duration: 1 battle
Max Duration: 1 battle
Initial Frenzy Tech
At the start of battle, all allies gain Frenzy for 2 turns.
Max Duration: 1 battle
Max Duration: 1 battle
Initial Tether Tech
At the start of the encounter, all enemies are inflicted with Ability Block for 2 turns, which can't be resisted.
Max Duration: 1 battle
Max Duration: 1 battle
Jump the Blaster
Each ally takes a bonus turn at the start of battle.
Max Duration: 1 battle
Max Duration: 1 battle
Limitless Magick Tech
Whenever an ally is revived, all other Nightsister allies gain Ichor (stacking), which can't be copied, dispelled, or prevented.
Ichor: +5% Max Health, Max Protection, Offense, and Speed
Max Duration: 1 battle
Ichor: +5% Max Health, Max Protection, Offense, and Speed
Max Duration: 1 battle
Malicious Minions Tech
Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. All other Separatist allies gain half of these bonuses.
Max Duration: 1 battle
Max Duration: 1 battle
Mending Shield Tech
Whenever an ally recovers Health, they also recover 10% Protection.
Max Duration: 1 battle
Max Duration: 1 battle
Overprepared I
Allied units have +20% Max Health, Max Protection, Offense, and Speed.
Max Duration: 1 battle
Max Duration: 1 battle
Preview: Dark Trooper Moff Gideon
At the start of battle, summon a Dark Trooper Moff Gideon who simulates having Relic Amplifier Level 9, mods, maxed abilities, and his Leader ability active.
This consumable will not summon in Boss battles against Gamorrean Boss or the Rancor.
Max Duration: 1 battle
This consumable will not summon in Boss battles against Gamorrean Boss or the Rancor.
Max Duration: 1 battle
Preview: Darth Bane
At the start of battle, summon a Darth Bane who simulates having Relic Amplifier Level 9, mods, maxed abilities, and his Leader ability active.
Max Duration: 1 battle
Max Duration: 1 battle
Protocol: Exterminate Tech
Droid allies have +30% Offense. Whenever a Droid ally scores a critical hit during their turn, they inflict Target Lock on target enemy for 2 turns if that enemy didn't already have it. Whenever a Droid ally damages an enemy with Target Lock, that ally recovers 10% Protection.
Max Duration: 2 battles
Max Duration: 2 battles
Reflexive Barrier Tech
Gain Protection Up (15%) for 2 turns on receiving a critical hit.
Max Duration: 1 battle
Max Duration: 1 battle
Shootogawa! Tech
Jawa allies have +100% Protection. Whenever a Thermal Detonator deals damage, Jawa allies recover 100% Protection and gain 5% Speed, to a maximum of +100%. At the end of each turn, if a Jawa ally was damaged by a debuffed enemy that turn, inflict a Thermal Detonator for 2 turns on each enemy, which can't be evaded or resisted. This effect occurs for each time a Jawa ally was damaged by a debuffed enemy that turn.
Max Duration: 1 battle
Max Duration: 1 battle
Smuggler's Map Tech
At the start of the encounter, all Smugglers gain Critical Damage Up and Protection up (20%) for 2 turns, and are Prepared.
Max Duration: 1 battle
Max Duration: 1 battle
Steadfast Retribution Tech
Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. The damage of this ability is increased by 10% for each time this ally has dealt damage this way.
Max Duration: 1 battle
Max Duration: 1 battle
Sweeping Strikes Tech
Old Republic allies are immune to Tenacity Down. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. Whenever an Old Republic ally uses a Basic ability, they also deal True damage to all enemies, which can't be evaded.
Max Duration: 1 battle
Max Duration: 1 battle
The Code Tech
Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of Clan Loyalty, which can't be copied, dispelled, or prevented. If there is exactly one non-Mandalorian ally at the start of battle, that ally also gains Clan Loyalty if they are not in the Leader slot. Allies with Clan Loyalty have a 50% chance to assist when another ally attacks during an enemy's turn (limit once per turn), dealing 95% less damage.
Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting
Max Duration: 1 battle
Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting
Max Duration: 1 battle
The Odds Tech
Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. This chance is reduced to 25% for bonus attacks beyond the first. Rebel allies gain 50% Health Steal and can't be countered.
Max Duration: 1 battle
Max Duration: 1 battle
Thrill of the Hunt Tech
All Bounty Hunter allies gain 9 stacks of True Defense at the start of battle, which can't be copied, dispelled or prevented. Whenever a Bounty Hunter gains their payout, they also gain Frenzy for 1 turn, 100% increased damage, and their cooldowns are reset.
True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage
Max Duration: 1 battle
True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage
Max Duration: 1 battle
Tusken Ambush Tech
Tusken allies gain 50% Max Health and Defense, and 20 Speed. At the start of the encounter, the weakest enemy is inflicted with Ambushed! until defeated and the healthiest ally gains Taunt for 3 turns. Whenever a Tusken ally damages an enemy with Ambushed!, all Tusken allies gain 2 stacks of Momentum for 3 turns. Whenever an enemy with Ambushed! is defeated, the weakest enemy is inflicted with Ambushed! until defeated. If Taunt is dispelled during the enemy's turn, Tusken allies gain 15 stacks of Momentum, their cooldowns are refreshed, and they gain 100% Turn Meter. Tusken allies gain 1% Offense, Defense, Critical Damage for the rest of the encounter whenever they gain Momentum.
Ambushed!: Tusken allies can ignore Taunt to target this enemy.
Max Duration: 1 battle
Ambushed!: Tusken allies can ignore Taunt to target this enemy.
Max Duration: 1 battle
Imbue Chaos I
Reduce the enemy's Overprepared level by 1.
Max Duration: 1 battle
Max Duration: 1 battle