Booming Voice
When an allied unit in the Leader slot uses an ability during their turn, all other allies are called to assist.
Caustic Recurrence
When a debuff on an enemy expires, they gain Damage Over Time for 2 turns, which can't be resisted or evaded (limit once per turn).
Critical Over
After an ally scores a critical hit 5 times, they gain the Critical Over effect for 1 turn, which can't be copied, dispelled, or prevented.
Critical Over: The next time this unit uses an ability during their turn, they gain 100% Critical Chance and Critical Damage and remove 100% Turn Meter from target enemy, which can't be resisted.
Critical Over: The next time this unit uses an ability during their turn, they gain 100% Critical Chance and Critical Damage and remove 100% Turn Meter from target enemy, which can't be resisted.
Dark Loyalty
Non-Leader Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. If the Allied Leader is Dark Side, they have +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. Whenever the Allied Leader uses an ability on their turn, all allies with Useful Pawn assists dealing 50% less damage.
Deadly Catalyst
All allies ignore 30% of the enemy's Protection and gain 30% Offense (stacking) until the end of the encounter each time an enemy falls below 100%, 70%, and 40% Health.
Deadly Momentum
All allies ignore 30% of the enemy's Protection and gain 30% Offense until the end of the encounter when an enemy falls below 100% Health. Data Disk effects that trigger when enemies fall below 100% Health also trigger at 70% and 40% Health.
Disruptive Reactions
Whenever an enemy takes a turn, a random ally gains 100% Turn Meter.
Dread
At the start of each allied units turn, they inflict Fear and Plague on a random enemy for 2 turns. When Fear expires, that enemy takes 25% Max Health damage. If an enemy is below 50% Health when Fear expires, they are instantly defeated.
Enchanted Assistance
Whenever a summoned ally is damaged, all allies gain 20% Offense for 1 turn (stacking) and 20% Turn Meter
Force Dyad
At the start of battle, if any version of Rey is in the allied Leader slot, summon Ben Solo if the allied slot is available
Future Vision
After an ally has gained 10 buffs, they gain Foresight for 2 turns.
Massively Overpowered
After an ally has gained 10 buffs, they gain the Massively Overpowered effect for 1 turn, which cannot be copied, dispelled, or prevented.
Massively Overpowered: The next time this unit uses an ability during their turn they also deal massive damage to target enemy.
Massively Overpowered: The next time this unit uses an ability during their turn they also deal massive damage to target enemy.
Premonition
After an ally has gained 7 buffs, they gain Foresight for 2 turns. Whenever an ally Evades, reduce their cooldowns by 1 turn.
Republic Resolve
Whenever a Galactic Republic ally takes damage from an enemy, they reflect 20% of that damage back at that enemy. This damage can't defeat enemies.
Return Fire
Whenever an ally takes damage from an enemy, they reflect 20% of that damage back at that enemy (stacking). This damage can't defeat enemies.
Soresu Form
Whenever an ally receives damage, they gain 25% Defense, Speed, and Tenacity (stacking, max 100%) until the next time they use an ability during their turn. The next time that ally uses an ability, they deal additional true damage equal to 10 times their Defense to target enemy which can't be evaded. Enemies can't be defeated by this damage.
War of Attrition
Once per turn, whenever a debuff expires on an enemy, all enemies lose 4% Turn Meter. (This disk doesn't stack)
Weather the Storm
All allies are immune to damage and debuffs until the start of their first turn.
Hyperaccelerator
When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.
Legendary Consumable Boost
Stat increases from Booster consumables are increased by 100%. Booster and Medpac consumables grant +25% Speed. This does not stack with other Legendary Consumable Boost data disks.
Enchanted Assistance
Whenever a summoned ally is damaged, all allies gain 10% Turn Meter
Critical Tactics
Whenever an ally scores a critical hit, they gain 5% Offense (stacking).
Expendable Forces
Summoned Separatist allies have +25% Max Health, Max Protection, and Speed, and damage they deal is increased by 25%. All other Separatist allies gain half of these bonuses.
Fortified
At the start of battle allied units gain 300% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
Guard and Penetrate
At the start of battle allied units gain 300% Defense. Whenever an ally is damaged by an enemy, they lose 10% of this Defense and gain 10 Defense Penetration. Whenever an enemy is defeated, all allies gain 50% Defense. (This effect doesn't stack)
Helping Hands
Ally units gain 100% Defense and Offense for 2 turns whenever an ally is summoned.
Leader's Resolve
The allied unit in the Leader slot gains 82% Max Health, 65% Max Protection, 49% Offense and 24% Speed.
Painful Trials
Whenever an ally is inflicted with a debuff, they gain 3% Turn Meter
Perseverance
Whenever an ally attacks out of turn, they attack again (limit once per turn). All damage allied units deal is reduced by 30%.
Quick Reflexes
Whenever an ally gains 10 buffs, they gain Foresight for 2 turns. Whenever an ally Evades, reduce their cooldowns by 1 turn.
Volatile Accelerator
When an ally deals damage to an enemy, that enemy gains 8% Turn Meter and 3 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
Amplify Agony
Whenever an ally inflicts a debuff on an enemy, they also deal 8.16% Max Health damage to that enemy. This damage can't defeat enemies.
Assertive Command
Whenever an ally uses a Basic ability on their turn, call another random ally to assist, dealing 15% less damage (This effect doesn't stack)
Certain Defeat
The first time an enemy would be reduced to 50% Health, they are inflicted with Healing Immunity and Protection Disruption for 2 turns, which can't be evaded or resisted.
Convor's Agility
Allies gain 7% Evasion and 20% Turn Meter whenever they evade.
Debuff Dismantler
Whenever an allied unit gains a buff, they have a 30% chance to dispel all debuffs on themselves and gain 15% Mastery (stacking).
Epic Consumable Boost
Stat increases from consumables are increased by 50%. This does not stack with other Epic Consumable Boost data disks.
Evasive Technique
All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 13% turn meter.
Last Rites
The first time each ally is defeated, all other allies recover 50% Max Health and Max Protection
Protection Shield
Whenever an ally is critically hit, all allies recover 15% Protection
Savior
The first time an ally would be reduced to 1% Health, they recover 100% Health and Protection
Solid Intel
Whenever an ally is critically hit, they gain 12% Turn Meter, Advantage and Critical Chance Up and Critical Damage Up for 2 turns.
Stun Exhaust
At the end of round, whenever an enemy is inflicted with 20 debuffs, they are Stunned for 1 turn.
Thermal Exhaust
Whenever an enemy gains 5 debuffs, they gain 3 stacks of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)
Unstable Decelerator
Whenever an ally deals damage to an enemy, that enemy loses 8% Turn Meter.
Volatile Hyperaccelerator
When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.
Zealous Ambition
Allied Healers and Supports gain Offense equal to 54.4% of their Max Health.
Caustic Emissions
Enemy units gain two Damage over Time effects and Burning for 2 turns at the start of their turn, which can't be resisted.
Decay: Critical Turn Meter
Whenever an ally scores a critical hit on an enemy, that enemy loses 11% Turn Meter.
Decay: Turn Meter
Whenever an ally deals damage to an enemy, that enemy loses 8% Turn Meter.
Defensive Formation III
Whenever an ally attacks out of turn, all allies recover 6% Protection.
Deployable Cooling Systems
Whenever an allied unit gains a buff there's a 15% chance that their cooldowns will be reduced by 1.
Entrenched
At the start of encounter, all allies gain Protection Up (75%) until they are defeated, which can't be dispelled or prevented.
Fierce Persistence
Whenever an ally is inflicted with a debuff, they recover 5% Health.
Heal Over Time
Allied units gain 4 Heal Over Time effects (stacking) for 2 turns at the start of their turn.
Invasive Endings
The first time an ally is defeated, inflict all enemies with 5 stacks of Damage Over Time and Defense Down for 2 turns, which can't be evaded or resisted
Opportunistic Support III
Whenever an ally attacks out of turn, all allies recover 6% Health.
Potency Calibration
Whenever an enemy resists a debuff all allies gain 27% Potency (stacking).
Protection Recovery
Whenever an ally gains a buff, they also recover 5% Protection.
Ruthless: Debilitation
When an enemy falls below 100% Health they are inflicted with Healing Immunity and 2 stacks of Armor Shred, which can't be dispelled or resisted.
Ruthless: Defense
When an enemy falls below 100% Health all allies gain 27% Defense.
Ruthless: Offense
Whenever an enemy falls below 100% Health all allies gain 16% Offense (stacking) until the end of the encounter.
Ruthless: Swiftness
Whenever an enemy falls below 100% Health all allies gain 27% Turn Meter.
Spirited Speed
Whenever an ally gains a buff, they also gain 3.3% Turn Meter.
Undercover
The first time each ally drops below 50% Health, if they're not a Tank, they Stealth for 2 turns and recover 40% Health and Protection, if they are a Tank, they recover 80% Health and Protection.
Critical Tactics
Whenever an ally scores a critical hit, they gain 4% Offense (stacking).
Fortified
At the start of battle allied units gain 200% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
Guard and Penetrate
At the start of battle allied units gain 210% Defense. Whenever an ally is damaged by an enemy, they lose 7% of this Defense and gain 7 Defense Penetration. Whenever an enemy is defeated, all allies gain 50% Defense. (This effect doesn't stack)
Helping Hands
Ally units gain 75% Defense and Offense for 2 turns whenever an ally is summoned.
Leader's Resolve
The allied unit in the Leader slot gains 66% Max Health, 53% Max Protection, 40% Offense and 20% Speed.
Painful Trials
Whenever an ally is inflicted with a debuff, they gain 2% Turn Meter
Volatile Accelerator
When an ally deals damage to an enemy, that enemy gains 6.5% Turn Meter and 2 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
Ability Exhaust
Whenever an enemy gains 10 debuffs, they gain Ability Block for 1 turn, which can't be resisted or evaded.
Amplify Agony
Whenever an ally inflicts a debuff on an enemy, they also deal 6.63% Max Health damage to that enemy. This damage can't defeat enemies.
Assertive Command
Whenever an ally uses a Basic ability on their turn, call another random ally to assist, dealing 30% less damage (This effect doesn't stack)
Blindside
Whenever an ally attacks out of turn, they inflict Expose on target enemy for 2 turns, which can't be resisted. (This effect doesn't stack)
Certain Defeat
The first time an enemy would be reduced to 50% Health, they are inflicted with Protection Disruption for 2 turns, which can't be evaded or resisted.
Convor's Agility
Allies gain 6% Evasion and 15% Turn Meter whenever they evade.
Critical Buffs
Allied units gain Critical Damage Up, and Critical Chance Up for 1 turn at the start of each of their turns.
Critical Debuffs
Enemy units gain Critical Chance Down, Critical Damage Down and Offense Down for 2 turns at the start of their turn, which can't be resisted.
Critical Support II
Whenever an ally scores a critical hit on an enemy, all allies recover 12% Health.
Defensive Buffs
Allied units gain Critical Hit Immunity, Tenacity Up, and Defense Up for 1 turn at the start of their turn.
Evasive Technique
All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 10% turn meter.
Last Rites
The first time each ally is defeated, all other allies recover 35% Max Health and Max Protection
Martyr
At the start of battle, the Strongest ally is Marked until the end of battle, which can't be dispelled. Allies take 30% reduced damage as long as the Marked ally is active.
Master's Technique
Whenever an ally attacks out of turn, they gain 8% Mastery until they are defeated.
Offensive Buffs
Allied units gain Offense Up, Critical Damage Up, and Critical Chance Up for 1 turn at the start of their turn.
Protection Shield
Whenever an ally is critically hit, all allies recover 10% Protection
Solid Intel
Whenever an ally is critically hit, they gain 8% Turn Meter, Advantage and Critical Damage Up for 1 turn.
Stacking Defiance
Whenever an ally scores a critical hit on an enemy, all allies gain 5% Offense.
Stacking Fervor
Whenever an ally attacks out of turn, all allies gain 4% Offense until they are defeated.
Stacking Offense
Whenever an ally gains a buff, they also gain 5% Offense (stacking).
Tenacious Buffs
Allied units gain Critical Hit Immunity and Tenacity Up for 2 turns at the start of their turn.
Thermal Exhaust
Whenever an enemy gains 5 debuffs, they gain 2 stacks of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)
Unstable Decelerator
Whenever an ally deals damage to an enemy, that enemy loses 6.5% Turn Meter.
Voluntary Vanguard
At the start of battle, the strongest ally gains Marked. Allies take 30% reduced damage as long as the Marked ally is alive (This effect doesn't stack).
Weak Point
Whenever an ally attacks, they gain +4% Offense (stacking) for every debuff on all characters.
Weak Spot
Whenever an ally attacks, they gain +2% Offense (stacking) for every debuff on all characters.
Zealous Ambition
Allied Healers and Supports gain Offense equal to 44.2% of their Max Health.
Caustic Emissions
Enemy units gain two Damage over Time effects for 2 turns at the start of their turn, which can't be resisted.
Critical Formation II
Whenever an ally scores a critical hit on an enemy, all allies recover 12% Protection.
Decay: Critical Turn Meter
Whenever an ally scores a critical hit on an enemy, that enemy loses 8% Turn Meter.
Decay: Turn Meter
Whenever an ally deals damage to an enemy, that enemy loses 6.5% Turn Meter.
Defensive Formation II
Whenever an ally attacks out of turn, all allies recover 4% Protection.
Deployable Cooling Systems
Whenever an allied unit gains a buff there's a 10% chance that their cooldowns will be reduced by 1.
Entrenched
At the start of encounter, all allies gain Protection Up (50%) until they are defeated, which can't be dispelled or prevented.
Fierce Persistence
Whenever an ally is inflicted with a debuff, they recover 4% Health.
Heal Over Time
Allied units gain 3 Heal Over Time effects (stacking) for 2 turns at the start of their turn.
Opportunistic Support II
Whenever an ally attacks out of turn, all allies recover 4% Health.
Potency Calibration
Whenever an enemy resists a debuff all allies gain 22% Potency (stacking).
Protection Recovery
Whenever an ally gains a buff, they also recover 4% Protection.
Ruthless: Defense
When an enemy falls below 100% Health all allies gain 22% Defense.
Ruthless: Offense
Whenever an enemy falls below 100% Health all allies gain 13% Offense (stacking) until the end of the encounter.
Ruthless: Swiftness
Whenever an enemy falls below 100% Health all allies gain 22% Turn Meter.
Spirited Speed
Whenever an ally gains a buff, they also gain 2.5% Turn Meter.
Steadfast Focus
Allies are immune to Ability Block, Daze and Stun for 2 turns at the start of battle.
Undercover
The first time each ally drops below 50% Health, if they are not a Tank, they Stealth for 1 turn and recover 25% Health, if they are a Tank, they recover 50% Health and Protection.
Ability Fatigue
Whenever an enemy uses an ability, they are inflicted with a stack of Damage Over Time for 2 turns, which can't be evaded or resisted.
Critical Tactics
Whenever an ally scores a critical hit, they gain 3% Offense (stacking).
Fortified
At the start of battle allied units gain 100% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
Guard and Penetrate
At the start of battle allied units gain 100% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 5 Defense Penetration. Whenever an enemy is defeated, all allies gain 50% Defense. (This effect doesn't stack)
Helping Hands
Ally units gain 50% Defense and Offense for 2 turns whenever an ally is summoned.
Painful Trials
Whenever an ally is inflicted with a debuff, they gain 1% Turn Meter
Volatile Accelerator
When an ally deals damage to an enemy, that enemy gains 5% Turn Meter and 1 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
Amplify Agony
Whenever an ally inflicts a debuff on an enemy, they also deal 5.1% Max Health damage to that enemy. This damage can't defeat enemies.
Assertive Command
Whenever an ally uses a Basic ability on their turn, call another random ally to assist, dealing 50% less damage (this effect doesn't stack)
Certain Defeat
The first time an enemy would be reduced to 50% Health, they are inflicted with Protection Disruption for 1 turn.
Convor's Agility
Allies gain 5% Evasion and 10% Turn Meter whenever they evade.
Critical Support I
Whenever an ally scores a critical hit on an enemy, all allies recover 8% Health.
Evasive Action
All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 20% turn meter.
Evasive Technique
All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 7% turn meter.
Last Rites
The first time each ally is defeated, all other allies recover 20% Max Health and Max Protection
Protection Shield
Whenever an ally is critically hit, all allies recover 5% Protection
Shocking Exhaust
Whenever an enemy gains 10 debuffs, they gain Shock for 2 turns, which can't be resisted.
Solid Intel
Whenever an ally is critically hit, they gain 4% Turn Meter and Advantage for 1 turn
Stacking Offense
Whenever an ally gains a buff, they also gain 4% Offense (stacking).
Thermal Exhaust
Whenever an enemy gains 5 debuffs, they gain a stack of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)
Unstable Decelerator
Whenever an ally deals damage to an enemy, that enemy loses 5% Turn Meter.
Zealous Ambition
Allied Healers and Supports gain Offense equal to 34% of their Max Health.
Ability Fatigue
Whenever an enemy uses an ability, they are inflicted with a stack of Damage Over Time for 2 turns, which can't be evaded or resisted.
Caustic Emissions
Enemy units gain Damage over Time for 2 turns at the start of their turn, which can't be resisted.
Critical Formation I
Whenever an ally scores a critical hit on an enemy, all allies recover 8% Protection.
Decay: Critical Turn Meter
Whenever an ally scores a critical hit on an enemy, that enemy loses 5% Turn Meter.
Decay: Turn Meter
Whenever an ally deals damage to an enemy, that enemy loses 5% Turn Meter.
Defensive Formation I
Whenever an ally attacks out of turn, all allies recover 2% Protection.
Deployable Cooling Systems
Whenever an allied unit gains a buff there's a 8% chance that their cooldowns will be reduced by 1.
Entrenched
At the start of encounter, all allies gain Protection Up (25%) until they are defeated, which can't be dispelled or prevented.
Fierce Persistence
Whenever an ally is inflicted with a debuff, they recover 3% Health.
Heal Over Time
Allied units gain 2 Heal Over Time effects (stacking) for 2 turns at the start of their turn.
Opportunistic Support I
Whenever an ally attacks out of turn, all allies recover 2% Health.
Potency Calibration
Whenever an enemy resists a debuff all allies gain 17% Potency (stacking).
Protection Recovery
Whenever an ally gains a buff, they also recover 3% Protection.
Ruthless: Defense
When an enemy falls below 100% Health all allies gain 17% Defense.
Ruthless: Offense
Whenever an enemy falls below 100% Health all allies gain 10% Offense (stacking) until the end of the encounter.
Ruthless: Swiftness
Whenever an enemy falls below 100% Health all allies gain 17% Turn Meter.
Undercover
The first time each ally drops below 50% Health, if they are not a Tank, they Stealth for 1 turn and recover 10% Health, if they are a Tank, they recover 20% Health and Protection.