• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    24,301/98,433
    74,132
    Level
    100 %
    1,976/1,976
    Star Influence
    21 %
    6,832/31,074
    24,242
    Ability Levels
    56 %
    1,830/3,236
    1,406
    Crew
    21 %
    13,664/62,149
    48,485
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    28 %
    9,712/34,527
    24,815
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,470/34,527
    29,057
    Level
    4 %
    80/1,976
    1,896
    Stars
    100 %
    4,655/4,655
    Ability Levels
    4 %
    224/5,334
    5,111
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    24301
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 45,277(30,733)
    Protection 10,244(10,244)
    Speed 156(26)
    Critical Damage 150%
    Potency 17.84%(17.84%)
    Tenacity 32.84%(17.84%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,970(3,695)
    Physical Critical Chance 37.96%(0.88%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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