• Galactic Power Breakdown

    cur / max
    diff
    Overall
    10 %
    9,999/98,433
    88,434
    Level
    9 %
    180/1,976
    1,796
    Star Influence
    8 %
    2,503/31,074
    28,571
    Ability Levels
    5 %
    164/3,236
    3,072
    Crew
    11 %
    7,152/62,149
    54,996
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,306/34,527
    28,221
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    4 %
    1,641/34,527
    32,886
    Level
    3 %
    74/1,976
    1,902
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    9999
  • Primary Attributes
    Strength (STR) 522
    Agility (AGI) 1,050
    Tactics (TAC) 522
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 23,873(14,477)
    Protection 4,825(4,825)
    Speed 142(12)
    Critical Damage 150%
    Potency 8.4%(8.4%)
    Tenacity 23.4%(8.4%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,210(1,740)
    Physical Critical Chance 27.92%(0.42%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,252
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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