• Galactic Power Breakdown

    cur / max
    diff
    Overall
    53 %
    18,367/34,527
    16,160
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    58 %
    1,337/2,295
    959
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Chance Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +109Offense (3)
    +1.57%Defense (1)
    +8Speed (2)
    +1.77%Critical Chance (1)
    15-C
    Mk II-C Crit Damage Receiver
    15-C
    Primary Stats
    +19Speed
    Secondary Stats
    +1.14%Potency (1)
    +3.15%Critical Chance (3)
    +0.54%Health (1)
    +208Protection (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2%Protection (1)
    +1481Health (4)
    +0.92%Offense (2)
    +24Offense (1)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +782Health (2)
    +15Defense (2)
    +9Speed (2)
    +0.98%Health (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.94%Tenacity (2)
    +1.3%Defense (1)
    +964Health (3)
    +9Speed (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +12Speed (3)
    +233Health (1)
    +1088Protection (2)
    +3.07%Critical Chance (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18367
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 19,033(3,694)
    Protection 30,461(7,221)
    Speed 197(57)
    Critical Damage 180%(30%)
    Potency 25.14%(25.14%)
    Tenacity 32.94%(3.94%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,596(289)
    Physical Critical Chance 73.91%(27.99%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.6%(3.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,422(215)
    Special Critical Chance 37.99%(27.99%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20%(3.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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