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Hex
User #
531019
Arena Rank
73
Level
85
Guild
Romanian Alliance
Ally Code
954-457-512
Joined
Feb 28, 2024
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Hex's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
1
Level 6-8
2
Level 3-5
6
All
Together. As One.
Escalating Conflict
Lvl 9
Together. As One.
13.45%
Critical Damage
36.16%
Armor Penetration
16.72%
Offense
22.19%
Accuracy
10.1%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Level 9
- Captain Phasma
Whenever an enemy is Stunned, Captain Phasma takes a bonus turn.
Lvl 8
Escalating Conflict
80.42%
Health Steal
18.99%
Offense
7.58%
Accuracy
5.69%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 6
Escalating Conflict
7.97%
Critical Chance
13.47%
Health
16.75%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 5
Escalating Conflict
11.22%
Health Steal
6.12%
Offense
10.7%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
3.1%
Offense
7.7%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
8.63%
Accuracy
7.39%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 3
Together. As One.
46.19%
Armor Penetration
2.22%
Offense
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
6.88%
Accuracy
3.2%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
49.6%
Armor Penetration
8.38%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 1
Together. As One.
7.06%
Accuracy
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