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Zetas
Level 9
1
Level 6-8
2
Level 3-5
0
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
19.14%
Health Steal
6.93%
Offense
25.25%
Accuracy
44.73%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 6
Escalating Conflict
63.17%
Health Steal
16.76%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 6
Together. As One.
14.14%
Critical Damage
5.79%
Accuracy
10.72%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Gungan
Whenever Gungan allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 2
Together. As One.
35.1%
Armor Penetration
5.1%
Accuracy
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