• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,562/31,546
    15,984
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +565Protection (1)
    +3.69%Protection (2)
    +3.69%Tenacity (2)
    +1.9%Defense (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +4.58%Tenacity (3)
    +2.79%Protection (2)
    +1.43%Health (2)
    +1.48%Defense (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.48%Health (2)
    +8Speed (2)
    +3.57%Tenacity (2)
    +622Health (2)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.3%Health (2)
    +788Protection (1)
    +1.27%Critical Chance (1)
    +57Offense (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.37%Defense (2)
    +28Offense (1)
    +3.44%Tenacity (2)
    +1.84%Critical Chance (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +398Health (1)
    +4.52%Tenacity (3)
    +62Offense (2)
    +3%Critical Chance (2)
  • Gear Needed

    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 15562
    Power
  • Primary Attributes
    Strength (STR) 1,087
    Agility (AGI) 572
    Tactics (TAC) 572
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 34,315(11,507)
    Protection 31,909(3,211)
    Speed 129(38)
    Critical Damage 150%
    Potency 55%
    Tenacity 46.81%(19.81%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,626(407)
    Physical Critical Chance 35.57%(6.11%)
    Armor Penetration 99
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.2%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,849(326)
    Special Critical Chance 16.11%(6.11%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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