• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    16,891/34,527
    17,636
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    46 %
    1,065/2,295
    1,230
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Crit Damage Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.18%Protection (1)
    +1.3%Critical Chance (1)
    +5Speed (1)
    +42Offense (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +727Health (2)
    +2.16%Protection (1)
    +0.91%Defense (1)
    +3.32%Health (4)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.02%Health (1)
    +4.73%Potency (3)
    +2130Protection (3)
    +7Defense (1)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1671Protection (3)
    +3.21%Protection (2)
    +3Speed (1)
    +2.11%Critical Chance (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +971Protection (2)
    +2.22%Defense (2)
    +15Speed (3)
    +40Offense (1)
    1-B
    Mk V-B Crit Chance Multiplexer
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.48%Critical Chance (1)
    +1.41%Defense (1)
    +1.43%Tenacity (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Chedak ComlinkMk IV
    3
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 16891
    Power
  • Primary Attributes
    Strength (STR) 749
    Agility (AGI) 812
    Tactics (TAC) 584
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 7.3
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 17,563(1,376)
    Protection 27,789(10,090)
    Speed 220(53)
    Critical Damage 201%(51%)
    Potency 7.73%(4.73%)
    Tenacity 36.43%(1.43%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,304(107)
    Physical Critical Chance 41.8%(8.89%)
    Armor Penetration 37
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.2%(3.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,561(100)
    Special Critical Chance 18.89%(8.89%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.9%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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