• Galactic Power Breakdown

    cur / max
    diff
    Overall
    23 %
    7,510/31,546
    24,036
    Level
    20 %
    407/1,976
    1,569
    Stars
    100 %
    4,655/4,655
    Ability Levels
    15 %
    359/2,354
    1,995
    Gear Pieces
    24 %
    1,859/7,515
    5,657
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-D
    Mk V-D Defense Transmitter
    1-D
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +564Protection (1)
    1-D
    Mk V-D Defense Receiver
    1-D
    Primary Stats
    +3%Critical Avoidance
    Secondary Stats
    +39Offense (1)
    1-E
    Mk V-E Defense Processor
    1-E
    Primary Stats
    +1.25%Defense
    Secondary Stats
    1-C
    Mk V-C Health Holo-Array
    1-C
    Primary Stats
    +1.5%Critical Chance
    Secondary Stats
    +610Protection (1)
    +1.34%Tenacity (1)
    1-D
    Mk V-D Defense Data-Bus
    1-D
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.64%Tenacity (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +3.76%Tenacity (2)
    +0.83%Offense (2)
    +1.61%Protection (1)
    +0.74%Health (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 7510
    Power
  • Primary Attributes
    Strength (STR) 570
    Agility (AGI) 390
    Tactics (TAC) 351
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 11,650(698)
    Protection 5,084(1,236)
    Speed 83
    Critical Damage 150%
    Potency 53%(24%)
    Tenacity 27.75%(6.75%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,038(53)
    Physical Critical Chance 23.38%(1.5%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.4%(4.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 3%(3%)
  • Special Offense
    Special Damage 893(51)
    Special Critical Chance 11.5%(1.5%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.8%(2.5%)
    Deflection Chance 2%
    Special Critical Avoidance 3%(3%)
 
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