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Zetas
1
Level 9
7
Level 6-8
4
Level 3-5
0
Empty
All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
22.23%
Health Steal
28.76%
Accuracy
17.95%
Critical Chance
29.81%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Level 9
- Jedi Knight Cal Kestis
The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
Lvl 8
Together. As One.
13.75%
Critical Damage
149.43%
Armor Penetration
3.42%
Offense
2.67%
Critical Chance
16.17%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 6
Escalating Conflict
14.53%
Health Steal
9.31%
Accuracy
7.65%
Critical Chance
13.48%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Lvl 6
Escalating Conflict
5.71%
Offense
7.7%
Critical Chance
7.79%
Health
6.02%
Protection
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Escalating Conflict
7.95%
Accuracy
38%
Health
9.03%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Together. As One.
9.69%
Critical Damage
5.04%
Offense
18.71%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 6
Together. As One.
12.72%
Critical Damage
36.43%
Armor Penetration
7.92%
Accuracy
13.27%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Lvl 6
Together. As One.
14.84%
Critical Damage
6.27%
Offense
6.75%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 4
Escalating Conflict
33.79%
Health Steal
9.35%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Together. As One.
102.52%
Armor Penetration
4.83%
Offense
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
2.78%
Offense
3.85%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
5.85%
Accuracy
6.3%
Health
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 2
Escalating Conflict
19.6%
Health Steal
2.76%
Offense
Lvl 2
Escalating Conflict
5.96%
Accuracy
7.53%
Health
Lvl 2
Escalating Conflict
6.05%
Accuracy
9.63%
Health
Lvl 2
Together. As One.
8.91%
Critical Damage
3.72%
Critical Chance
Lvl 2
Together. As One.
6.09%
Critical Damage
49.38%
Armor Penetration
Lvl 2
Together. As One.
35.16%
Armor Penetration
4.54%
Critical Chance
Lvl 2
Together. As One.
16.68%
Accuracy
Lvl 2
Together. As One.
1.82%
Offense
1.19%
Critical Chance
Lvl 2
Together. As One.
5.85%
Accuracy
9.64%
Critical Avoidance
Lvl 2
Together. As One.
6.63%
Critical Damage
9.12%
Accuracy
Lvl 2
Together. As One.
6.55%
Critical Damage
44.75%
Armor Penetration
Lvl 2
Together. As One.
5.45%
Critical Damage
9.73%
Accuracy
Lvl 2
Together. As One.
9.25%
Accuracy
3.86%
Critical Chance
Lvl 1
Escalating Conflict
5.78%
Health
Lvl 1
Escalating Conflict
7.55%
Health