• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    28,326/94,044
    65,718
    Level
    100 %
    1,976/1,976
    Star Influence
    29 %
    8,395/28,650
    20,255
    Ability Levels
    19 %
    1,167/6,119
    4,952
    Crew
    29 %
    16,790/57,300
    40,511
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    39 %
    12,807/32,121
    19,314
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    92 %
    2,718/2,928
    210
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    59 %
    1,376/2,295
    920
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    5,848/31,546
    25,698
    Level
    47 %
    929/1,976
    1,047
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    30 %
    716/2,354
    1,638
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    43 %
    996/2,295
    1,299
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28326
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 49,323(33,681)
    Protection 22,454(22,454)
    Speed 123(29)
    Critical Damage 150%
    Potency 21.86%(21.86%)
    Tenacity 36.86%(21.86%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,086(3,960)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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