• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,778/31,546
    18,768
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    64 %
    1,487/2,295
    809
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.82%Health (3)
    +15Speed (3)
    +1.42%Critical Chance (1)
    +331Health (1)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.37%Tenacity (1)
    +1140Protection (2)
    +10Speed (2)
    +3.56%Critical Chance (2)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.09%Tenacity (1)
    +7Speed (2)
    +0.86%Offense (2)
    +13Defense (2)
    15-E
    Mk VI-E Health Holo-Array
    15-E
    Primary Stats
    +42%Critical Damage
    Secondary Stats
    +31Offense (1)
    +9Speed (2)
    +790Health (2)
    +9.26%Defense (3)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +116Offense (3)
    +3.97%Critical Chance (2)
    +8Speed (2)
    +0.33%Offense (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +18Defense (3)
    +1.29%Tenacity (1)
    +14Speed (3)
    +1.1%Defense (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12778
    Power
  • Primary Attributes
    Strength (STR) 835
    Agility (AGI) 559
    Tactics (TAC) 514
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,275(3,253)
    Protection 8,271(4,423)
    Speed 150(67)
    Critical Damage 186%(36%)
    Potency 38.73%(1.73%)
    Tenacity 35.43%(12.43%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,536(101)
    Physical Critical Chance 41.09%(14.75%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.5%(4.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,356(92)
    Special Critical Chance 24.75%(14.75%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.4%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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