• Galactic Power Breakdown

    cur / max
    diff
    Overall
    53 %
    18,411/34,527
    16,116
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.24%Critical Chance (2)
    +12Defense (2)
    +1974Protection (3)
    +1.17%Potency (1)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.85%Potency (1)
    +3.96%Critical Chance (3)
    +15Speed (3)
    +1.3%Defense (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.32%Critical Chance (1)
    +5Defense (1)
    +864Protection (2)
    +4.93%Potency (3)
    15-B
    Mk V-B Offense Holo-Array
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.21%Critical Chance (2)
    +1.06%Health (1)
    +2.74%Defense (2)
    +3.9%Tenacity (2)
    15-A
    Mk V-A Offense Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.94%Health (2)
    +3Speed (1)
    +2026Protection (3)
    +13Defense (2)
    15-B
    Mk V-B Offense Multiplexer
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +694Protection (1)
    +67Offense (2)
    +1.55%Critical Chance (1)
    +5.67%Tenacity (3)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Fusion) - Young Lando Calrissian
    1
  • 18411
    Power
  • Primary Attributes
    Strength (STR) 623
    Agility (AGI) 1,131
    Tactics (TAC) 596
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 8.0
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 13,995(1,141)
    Protection 25,306(9,315)
    Speed 159(18)
    Critical Damage 150%
    Potency 42.95%(7.95%)
    Tenacity 36.58%(9.58%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,050(737)
    Physical Critical Chance 58.49%(21.28%)
    Armor Penetration 53
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%(5.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,160(582)
    Special Critical Chance 32.32%(21.28%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 17%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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