• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    5,271/34,527
    29,256
    Level
    38 %
    759/1,976
    1,217
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    23 %
    1,233/5,334
    4,101
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    22 %
    521/2,295
    1,775
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Chance Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5.25%Critical Chance (3)
    +2.25%Defense (2)
    +287Health (1)
    +1.62%Protection (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.17%Critical Chance (1)
    +74Offense (2)
    +12Speed (3)
    +13Defense (2)
    1-E
    Mk V-E Crit Chance Data-Bus
    1-E
    Primary Stats
    +0.63%Health
    Secondary Stats
  • Gear Needed

    Mk 7 TaggeCo Holo LensMk VII
    1
    Mk 3 Sienar Holo ProjectorMk III
    3
    Mk 6 BioTech ImplantMk VI
    1
    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 5 Nubian Security ScannerMk V
    1
    Mk 6 Nubian Design TechMk VI
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 6 Neuro-Saav ElectrobinocularsMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 5271
    Power
  • Primary Attributes
    Strength (STR) 314
    Agility (AGI) 486
    Tactics (TAC) 217
    Strength Growth (STR) 2.8
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 2.3
    Mastery 0
  • General
    Health 6,655(326)
    Protection 3,149(50)
    Speed 146(12)
    Critical Damage 150%
    Potency 0%
    Tenacity 19%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,143(130)
    Physical Critical Chance 39.25%(11.42%)
    Armor Penetration 6
    Physical Accuracy 0%
  • Physical Survivability
    Armor 18%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 624(104)
    Special Critical Chance 21.42%(11.42%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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