• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    13,003/34,527
    21,524
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    47 %
    3,578/7,515
    3,938
    Mods
    62 %
    1,442/2,295
    854
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.05%Protection (2)
    +1.36%Defense (1)
    +8Speed (2)
    +1.05%Health (1)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +2.11%Critical Chance (1)
    +7Defense (1)
    +3.36%Protection (2)
    +66Offense (2)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.01%Offense (2)
    +4Speed (1)
    +2.04%Protection (1)
    +3.52%Potency (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +10Speed (2)
    +342Health (1)
    +4.01%Defense (3)
    +3.53%Tenacity (2)
    15-B
    Mk V-B Crit Chance Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Speed (2)
    +43Offense (1)
    +2.15%Tenacity (1)
    +4.91%Potency (3)
    15-B
    Mk V-B Crit Chance Multiplexer
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +17Defense (2)
    +11Speed (2)
    +0.43%Offense (1)
    +1041Protection (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    3
    Mk 9 Kyrotech Battle ComputerMk IX
    3
    Mk 4 Chedak ComlinkMk IV
    3
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 13003
    Power
  • Primary Attributes
    Strength (STR) 439
    Agility (AGI) 498
    Tactics (TAC) 354
    Strength Growth (STR) 2.7
    Agility Growth (AGI) 3.6
    Tactics Growth (TAC) 2.7
    Mastery 0
  • General
    Health 10,400(993)
    Protection 24,394(6,695)
    Speed 238(71)
    Critical Damage 216%(66%)
    Potency 11.43%(8.43%)
    Tenacity 36.69%(5.69%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,984(226)
    Physical Critical Chance 37.82%(10.11%)
    Armor Penetration 37
    Physical Accuracy 0%
  • Physical Survivability
    Armor 18.5%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,084(175)
    Special Critical Chance 20.11%(10.11%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.9%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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