• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    11,466/98,433
    86,967
    Level
    85 %
    1,697/1,976
    279
    Star Influence
    3 %
    1,171/31,074
    29,903
    Ability Levels
    24 %
    789/3,236
    2,447
    Crew
    12 %
    7,810/62,149
    54,339
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    5,193/34,527
    29,334
    Level
    29 %
    587/1,976
    1,389
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    654/5,334
    4,680
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    32 %
    744/2,295
    1,551
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    10 %
    3,643/34,527
    30,884
    Level
    21 %
    429/1,976
    1,547
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11466
  • Primary Attributes
    Strength (STR) 789
    Agility (AGI) 1,588
    Tactics (TAC) 789
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 27,775(13,573)
    Protection 4,524(4,524)
    Speed 141(11)
    Critical Damage 150%
    Potency 7.88%(7.88%)
    Tenacity 22.88%(7.88%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,855(1,632)
    Physical Critical Chance 36.83%(0.37%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,893
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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