• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    10,353/34,527
    24,174
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    51 %
    2,751/5,334
    2,583
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    32 %
    752/2,295
    1,544
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-B
    Mk V-B Crit Damage Transmitter
    12-B
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +1.46%Defense (1)
    +3Speed (1)
    +3.12%Tenacity (2)
    +4.54%Protection (3)
    1-A
    Mk V-A Crit Damage Receiver
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.52%Defense (1)
    +1.53%Critical Chance (1)
    +5Speed (1)
    +29Offense (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6.65%Critical Chance (4)
    +3Speed (1)
    +788Health (2)
    +33Offense (1)
    1-A
    Mk V-A Crit Damage Holo-Array
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +5Speed (1)
    +772Protection (1)
    +0.72%Health (1)
    +5Defense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.85%Protection (3)
    +13Defense (2)
    +11Speed (2)
    +0.99%Defense (1)
    6-C
    Mk V-C Crit Chance Multiplexer
    6-C
    Primary Stats
    +2.5%Offense
    Secondary Stats
    +1.57%Tenacity (1)
    +3Speed (1)
    +1.1%Health (1)
    +1.27%Protection (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Chedak ComlinkMk IV
    3
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 10353
    Power
  • Primary Attributes
    Strength (STR) 579
    Agility (AGI) 574
    Tactics (TAC) 414
    Strength Growth (STR) 3.4
    Agility Growth (AGI) 4.5
    Tactics Growth (TAC) 3.4
    Mastery 0
  • General
    Health 14,908(1,781)
    Protection 20,179(2,480)
    Speed 197(30)
    Critical Damage 165%(15%)
    Potency 3%
    Tenacity 39.69%(4.69%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,061(197)
    Physical Critical Chance 41.14%(12.19%)
    Armor Penetration 37
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%(3.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,197(144)
    Special Critical Chance 22.19%(12.19%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.9%(3.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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