• Galactic Power Breakdown

    cur / max
    diff
    Overall
    23 %
    7,554/31,546
    23,992
    Level
    21 %
    429/1,976
    1,547
    Stars
    100 %
    4,655/4,655
    Ability Levels
    25 %
    603/2,354
    1,751
    Gear Pieces
    24 %
    1,859/7,515
    5,657
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-B
    Mk V-B Health Transmitter
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +0.72%Health (1)
    +1.24%Tenacity (1)
    +9Defense (1)
    1-B
    Mk V-B Health Receiver
    1-B
    Primary Stats
    +4Speed
    Secondary Stats
    +39Offense (1)
    +0.37%Offense (1)
    +794Protection (1)
    1-B
    Mk V-B Health Processor
    1-B
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +2.22%Protection (1)
    +1.61%Tenacity (1)
    +0.3%Offense (1)
    1-B
    Mk V-B Health Holo-Array
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.34%Protection (1)
    +28Offense (1)
    +8Defense (1)
    1-B
    Mk V-B Health Data-Bus
    1-B
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +1.25%Critical Chance (1)
    +4Speed (1)
    +0.97%Health (1)
    1-B
    Mk V-B Health Multiplexer
    1-B
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +0.54%Offense (1)
    +632Protection (1)
    +1.15%Critical Chance (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 7554
    Power
  • Primary Attributes
    Strength (STR) 578
    Agility (AGI) 395
    Tactics (TAC) 356
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 12,948(1,852)
    Protection 5,507(1,659)
    Speed 91(8)
    Critical Damage 150%
    Potency 29%
    Tenacity 23.85%(2.85%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,087(91)
    Physical Critical Chance 24.36%(2.4%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.5%(2.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 942(88)
    Special Critical Chance 12.4%(2.4%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.5%(3.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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