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vincent
Collection
Datacrons
vincent
User #
362410
Arena Rank
164
Level
85
Guild
HD 188753 Ab
Ally Code
931-217-232
Joined
Oct 28, 2019
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vincent's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
0
Level 6-8
7
Level 3-5
1
All
Together. As One.
Escalating Conflict
Lvl 8
Together. As One.
19.76%
Critical Damage
82.79%
Armor Penetration
1.87%
Offense
27.05%
Accuracy
13.29%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Together. As One.
12.95%
Critical Damage
105.73%
Armor Penetration
4.32%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 6
Together. As One.
57.17%
Armor Penetration
7.93%
Accuracy
23.83%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Lvl 6
Together. As One.
10.04%
Accuracy
8.01%
Critical Chance
9.75%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Lvl 6
Together. As One.
49.15%
Armor Penetration
20.18%
Accuracy
9.2%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Together. As One.
151.6%
Armor Penetration
7.05%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Together. As One.
13.15%
Critical Damage
11.18%
Critical Chance
7.67%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Lvl 5
Together. As One.
13.19%
Critical Damage
7.4%
Offense
5.51%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
vincent has 18 empty datacrons
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
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