• Galactic Power Breakdown

    cur / max
    diff
    Overall
    51 %
    19,620/38,292
    18,672
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    100 %
    9,099/9,099
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    35 %
    819/2,295
    1,476
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Crit Chance Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +5Speed (1)
    +1.24%Protection (1)
    +37Offense (1)
    +222Health (1)
    1-A
    Mk V-A Crit Chance Receiver
    1-A
    Primary Stats
    +4Speed
    Secondary Stats
    +0.36%Offense (1)
    +0.83%Health (1)
    +1.3%Defense (1)
    +28Offense (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6Defense (1)
    +2.46%Health (3)
    +2.82%Potency (2)
    +10Speed (2)
    1-A
    Mk V-A Crit Damage Holo-Array
    1-A
    Primary Stats
    +4.5%Critical Damage
    Secondary Stats
    +1.83%Potency (1)
    +30Offense (1)
    +5Speed (1)
    +8Defense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +22Defense (3)
    +665Health (2)
    +0.76%Health (1)
    +8Speed (2)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +1.05%Health (1)
    +0.95%Offense (3)
    +2.6%Tenacity (2)
    +50Offense (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 19620
    Power
  • Primary Attributes
    Strength (STR) 906
    Agility (AGI) 679
    Tactics (TAC) 586
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 19,918(1,810)
    Protection 33,030(6,551)
    Speed 179(32)
    Critical Damage 169.5%(19.5%)
    Potency 56.66%(28.66%)
    Tenacity 36.6%(2.6%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,195(184)
    Physical Critical Chance 36.96%(4%)
    Armor Penetration 50
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.8%(5.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,599(172)
    Special Critical Chance 14%(4%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.6%(5.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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