• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    43,231/94,044
    50,813
    Level
    100 %
    1,976/1,976
    Star Influence
    41 %
    11,960/28,650
    16,690
    Ability Levels
    87 %
    5,376/6,119
    743
    Crew
    41 %
    23,920/57,300
    33,380
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,318/31,546
    27,228
    Level
    21 %
    429/1,976
    1,547
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    23 %
    552/2,354
    1,802
    Gear Pieces
    18 %
    1,410/7,515
    6,105
    Mods
    17 %
    408/2,295
    1,887
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    69 %
    22,260/32,121
    9,861
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    72 %
    2,121/2,928
    807
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    62 %
    1,440/2,295
    855
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    43231
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 57,978(42,336)
    Protection 28,224(28,224)
    Speed 130(36)
    Critical Damage 150%
    Potency 27.48%(27.48%)
    Tenacity 42.48%(27.48%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,104(4,978)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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