• Galactic Power Breakdown

    cur / max
    diff
    Overall
    90 %
    103,625/114,163
    10,538
    Level
    100 %
    1,976/1,976
    Star Influence
    90 %
    31,844/35,357
    3,513
    Ability Levels
    100 %
    6,119/6,119
    Crew
    90 %
    63,688/70,713
    7,025
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    86 %
    33,009/38,292
    5,283
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    9,099/9,099
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    78 %
    1,796/2,295
    500
    Relic Modifier
    61 %
    2,678/4,335
    1,658
    Relic Tier
    62 %
    5,292/8,418
    3,126
    cur / max
    diff
    Overall
    93 %
    37,639/40,278
    2,639
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    11,085/11,085
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    94 %
    2,163/2,295
    132
    Relic Modifier
    79 %
    3,443/4,335
    893
    Relic Tier
    80 %
    6,804/8,418
    1,614
  • Power
    103625
  • Primary Attributes
    Strength (STR) 1,463
    Agility (AGI) 944
    Tactics (TAC) 850
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 80,951(54,617)
    Protection 36,411(36,411)
    Speed 142(42)
    Critical Damage 150%
    Potency 35.75%(35.75%)
    Tenacity 50.75%(35.75%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,458(5,410)
    Physical Critical Chance 25.71%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,040
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.5%(5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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