• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    16,968/35,311
    18,343
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    60 %
    3,713/6,119
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.2%Defense (1)
    +11Speed (2)
    +43Offense (1)
    +3.06%Potency (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +20Defense (3)
    +4.2%Critical Chance (2)
    +0.67%Offense (2)
    +1.21%Potency (1)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.7%Protection (2)
    +4.04%Critical Chance (2)
    +696Protection (1)
    +8Speed (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1307Protection (2)
    +9Speed (2)
    +80Offense (2)
    +625Health (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +520Health (2)
    +13Defense (2)
    +3.4%Tenacity (2)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +10Speed (2)
    +53Offense (2)
    +1.86%Defense (2)
    +1121Protection (2)
  • Gear Needed

    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - The Armorer
    1
  • 16968
    Power
  • Primary Attributes
    Strength (STR) 1,191
    Agility (AGI) 550
    Tactics (TAC) 533
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 34,558(8,855)
    Protection 60,282(22,101)
    Speed 231(77)
    Critical Damage 150%
    Potency 24.27%(4.27%)
    Tenacity 56.4%(3.4%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,693(330)
    Physical Critical Chance 32.82%(8.24%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 39.7%(7.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,538(259)
    Special Critical Chance 18.24%(8.24%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 29.9%(7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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