• Galactic Power Breakdown

    cur / max
    diff
    Overall
    6 %
    6,306/98,433
    92,127
    Level
    100 %
    1,976/1,976
    Star Influence
    2 %
    672/31,074
    30,402
    Ability Levels
    30 %
    972/3,236
    2,264
    Crew
    4 %
    2,687/62,149
    59,461
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    4 %
    1,717/34,527
    32,810
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    16 %
    377/2,295
    1,919
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    3 %
    1,269/34,527
    33,258
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    0 %
    5/2,295
    2,291
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    6306
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 19,412(4,868)
    Protection 1,622(1,622)
    Speed 134(4)
    Critical Damage 150%
    Potency 2.83%(2.83%)
    Tenacity 17.83%(2.83%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,860(585)
    Physical Critical Chance 37.21%(0.12%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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