• Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    10,522/31,546
    21,024
    Level
    36 %
    722/1,976
    1,254
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    1,193/2,354
    1,161
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    50 %
    1,169/2,295
    1,127
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-A
    Mk V-A Health Transmitter
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +0.91%Health (1)
    +301Health (1)
    +9Speed (2)
    +6.86%Tenacity (4)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.47%Potency (1)
    +6Defense (1)
    +1.82%Health (2)
    +3.06%Critical Chance (2)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.55%Health (2)
    +8Speed (2)
    +6Defense (1)
    +3.98%Potency (2)
    12-C
    Mk V-C Health Holo-Array
    12-C
    Primary Stats
    +9.75%Critical Chance
    Secondary Stats
    +3.88%Tenacity (2)
    +1.71%Protection (1)
    +9Speed (2)
    +1.47%Defense (1)
    12-C
    Mk V-C Health Data-Bus
    12-C
    Primary Stats
    +4.75%Health
    Secondary Stats
    +1.23%Defense (1)
    +1.59%Protection (1)
    +14Defense (2)
    +9Speed (2)
    12-A
    Mk V-A Health Multiplexer
    12-A
    Primary Stats
    +4.75%Health
    Secondary Stats
    +5.3%Tenacity (3)
    +2.92%Potency (2)
    +1121Protection (2)
    +5Speed (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10522
    Power
  • Primary Attributes
    Strength (STR) 714
    Agility (AGI) 455
    Tactics (TAC) 449
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,121(4,977)
    Protection 10,396(1,417)
    Speed 153(70)
    Critical Damage 150%
    Potency 45.37%(8.37%)
    Tenacity 39.03%(16.03%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,450(60)
    Physical Critical Chance 39.1%(12.81%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29%(5.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,191(52)
    Special Critical Chance 22.81%(12.81%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.3%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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